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using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace RudderSdk.Core;
/// <summary>A scenario notification node. <see cref="DoneAsync"/> posts the <c>output</c> callback.</summary>
public sealed class NotificationEffect
{
private readonly EffectHandle _handle;
internal NotificationEffect(EffectHandle handle) => _handle = handle;
/// <summary>Run id.</summary>
public string RunId => _handle.RunId;
/// <summary>Scenario id.</summary>
public string ScenarioSlug => _handle.ScenarioSlug;
/// <summary>Node id.</summary>
public string NodeId => _handle.NodeId;
/// <summary>Notification title.</summary>
public string Title => _handle.Get("title", string.Empty);
/// <summary>Notification message.</summary>
public string Message => _handle.Get("message", string.Empty);
/// <summary>Node data payload.</summary>
public JObject Data => _handle.Data;
/// <summary>Reads a typed value from the node data.</summary>
public T Get<T>(string key, T defaultValue = default!) => _handle.Get(key, defaultValue);
/// <summary>Posts the <c>output</c> callback.</summary>
public Task DoneAsync(CancellationToken cancellationToken = default) => _handle.CompleteAsync("output", cancellationToken);
/// <summary>Posts the <c>output</c> callback (fire-and-forget).</summary>
public void Done() => _handle.Complete("output");
}