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rudder-csharp-sdk/Services/Scenarios/Sessions/LeaderboardSession.cs
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2026-08-12 14:04:55 +03:00
using System.Threading;
using System.Threading.Tasks;
namespace RudderSdk.Core;
/// <summary>Session of a scenario leaderboard node.</summary>
public sealed class LeaderboardSession
{
internal LeaderboardSession(ScenarioNodeContext context) => Context = context;
/// <summary>Underlying node context.</summary>
public ScenarioNodeContext Context { get; }
/// <summary>Node id.</summary>
public string Id => Context.NodeId;
/// <summary>Reads a typed value from the node data.</summary>
public T Get<T>(string key, T defaultValue = default!) => Context.Get(key, defaultValue);
/// <summary>Advances the run through the onEnd handle.</summary>
public Task EndAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onEnd", cancellationToken);
/// <summary>Advances the run through the onEnd handle (fire-and-forget).</summary>
public void End() => Context.Complete("onEnd");
/// <summary>Advances the run through the onRewardClaimed handle.</summary>
public Task RewardClaimedAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onRewardClaimed", cancellationToken);
/// <summary>Advances the run through the onRewardClaimed handle (fire-and-forget).</summary>
public void RewardClaimed() => Context.Complete("onRewardClaimed");
}