2.0.0: slug-based quests, scenarios and offers; environment carried by the token; regenerated models
Claude-Session: https://claude.ai/code/session_01SMCvdwDmuxoaqGgvGBLk1V
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@@ -5,10 +5,10 @@ namespace RudderSdk.Core;
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/// <summary>Payload of <see cref="EffectsService.OnScenarioFailed"/>.</summary>
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public sealed class ScenarioFailedEffect
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{
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internal ScenarioFailedEffect(string runId, string scenarioId, string nodeId, Exception exception)
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internal ScenarioFailedEffect(string runId, string scenarioSlug, string nodeId, Exception exception)
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{
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RunId = runId;
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ScenarioId = scenarioId;
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ScenarioSlug = scenarioSlug;
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NodeId = nodeId;
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Exception = exception;
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}
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@@ -17,7 +17,7 @@ public sealed class ScenarioFailedEffect
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public string RunId { get; }
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/// <summary>Scenario id.</summary>
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public string ScenarioId { get; }
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public string ScenarioSlug { get; }
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/// <summary>Node the failure happened at.</summary>
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public string NodeId { get; }
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