Server-side scenario execution: effects client replaces local engine

- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
edmand46
2026-09-04 14:03:41 +03:00
parent 05dd30f31d
commit 6c590ca520
52 changed files with 1304 additions and 2040 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ using System;
namespace RudderSdk.Core.Abstractions;
/// <summary>Time source used by the scenario runtime; override in tests.</summary>
/// <summary>Time source used by the effects client; override in tests.</summary>
public interface IClock
{
/// <summary>Current UTC time.</summary>