Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
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@@ -2,7 +2,7 @@ using System;
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namespace RudderSdk.Core.Abstractions;
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/// <summary>Time source used by the scenario runtime; override in tests.</summary>
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/// <summary>Time source used by the effects client; override in tests.</summary>
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public interface IClock
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{
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/// <summary>Current UTC time.</summary>
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