Server-side scenario execution: effects client replaces local engine

- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
edmand46
2026-09-04 14:03:41 +03:00
parent 05dd30f31d
commit 6c590ca520
52 changed files with 1304 additions and 2040 deletions
-4
View File
@@ -1,6 +1,5 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using RudderSdk.Core.Models;
namespace RudderSdk.Core.Models.BattlePass;
@@ -15,9 +14,6 @@ public class AddBattlePassXpResponse
[JsonProperty("maxLevel")]
public bool? MaxLevel { get; set; }
[JsonProperty("plan")]
public ExecutionPlan? Plan { get; set; }
[JsonProperty("xp")]
public long? Xp { get; set; }
@@ -1,6 +1,5 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using RudderSdk.Core.Models;
namespace RudderSdk.Core.Models.BattlePass;
@@ -9,9 +8,6 @@ public class PurchaseBattlePassPremiumResponse
[JsonProperty("error")]
public string? Error { get; set; }
[JsonProperty("plan")]
public ExecutionPlan? Plan { get; set; }
[JsonProperty("success")]
public bool? Success { get; set; }