Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
// Code generated by apigen. DO NOT EDIT.
|
||||
using Newtonsoft.Json;
|
||||
using RudderSdk.Core.Models;
|
||||
|
||||
namespace RudderSdk.Core.Models.BattlePass;
|
||||
|
||||
@@ -15,9 +14,6 @@ public class AddBattlePassXpResponse
|
||||
[JsonProperty("maxLevel")]
|
||||
public bool? MaxLevel { get; set; }
|
||||
|
||||
[JsonProperty("plan")]
|
||||
public ExecutionPlan? Plan { get; set; }
|
||||
|
||||
[JsonProperty("xp")]
|
||||
public long? Xp { get; set; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user