Server-side scenario execution: effects client replaces local engine

- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
edmand46
2026-09-04 14:03:41 +03:00
parent 05dd30f31d
commit 6c590ca520
52 changed files with 1304 additions and 2040 deletions
+1 -13
View File
@@ -12,9 +12,6 @@ public sealed class RudderClientOptions
/// <summary>API base URL, e.g. https://api.example.com. Required.</summary>
public string? BaseUrl { get; set; }
/// <summary>Realtime websocket URL. Required only for <see cref="RealtimeService"/>.</summary>
public string? RealtimeUrl { get; set; }
/// <summary>Project key issued in the admin panel. Required.</summary>
public string? ProjectKey { get; set; }
@@ -30,15 +27,6 @@ public sealed class RudderClientOptions
/// <summary>Diagnostic sink. Null by default (silent).</summary>
public IRudderLogger? Logger { get; set; }
/// <summary>Time source for the scenario runtime; override in tests.</summary>
/// <summary>Time source for the effects client; override in tests.</summary>
public IClock? Clock { get; set; }
/// <summary>Scenario-run persistence between app launches. Optional.</summary>
public IPlanStateStore? PlanStateStore { get; set; }
/// <summary>Optional scheduler for delayed plan work.</summary>
public IPlanScheduler? Scheduler { get; set; }
/// <summary>Realtime transport factory. Required only for <see cref="RealtimeService"/>.</summary>
public IRealtimeTransportFactory? RealtimeTransportFactory { get; set; }
}