Server-side scenario execution: effects client replaces local engine

- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
edmand46
2026-09-04 14:03:41 +03:00
parent 05dd30f31d
commit 6c590ca520
52 changed files with 1304 additions and 2040 deletions
@@ -0,0 +1,12 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Scenarios;
public class ListPendingScenarioEffectsResponse
{
[JsonProperty("effects")]
public List<PendingEffect> Effects { get; set; } = null!;
}