Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
// Code generated by apigen. DO NOT EDIT.
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace RudderSdk.Core.Models.Scenarios;
|
||||
|
||||
public class ListPendingScenarioEffectsResponse
|
||||
{
|
||||
[JsonProperty("effects")]
|
||||
public List<PendingEffect> Effects { get; set; } = null!;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user