Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json.Linq;
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namespace RudderSdk.Core;
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/// <summary>A scenario notification node. <see cref="DoneAsync"/> posts the <c>output</c> callback.</summary>
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public sealed class NotificationEffect
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{
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private readonly EffectHandle _handle;
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internal NotificationEffect(EffectHandle handle) => _handle = handle;
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/// <summary>Run id.</summary>
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public string RunId => _handle.RunId;
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/// <summary>Scenario id.</summary>
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public string ScenarioId => _handle.ScenarioId;
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/// <summary>Node id.</summary>
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public string NodeId => _handle.NodeId;
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/// <summary>Notification title.</summary>
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public string Title => _handle.Get("title", string.Empty);
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/// <summary>Notification message.</summary>
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public string Message => _handle.Get("message", string.Empty);
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/// <summary>Node data payload.</summary>
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public JObject Data => _handle.Data;
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/// <summary>Reads a typed value from the node data.</summary>
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public T Get<T>(string key, T defaultValue = default!) => _handle.Get(key, defaultValue);
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/// <summary>Posts the <c>output</c> callback.</summary>
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public Task DoneAsync(CancellationToken cancellationToken = default) => _handle.CompleteAsync("output", cancellationToken);
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/// <summary>Posts the <c>output</c> callback (fire-and-forget).</summary>
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public void Done() => _handle.Complete("output");
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}
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