Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace RudderSdk.Core;
|
||||
|
||||
/// <summary>A scenario wait node. The run resumes when the server advances it at <see cref="DeadlineUtc"/>.</summary>
|
||||
public sealed class WaitEffect
|
||||
{
|
||||
private readonly EffectHandle _handle;
|
||||
|
||||
internal WaitEffect(EffectHandle handle, DateTimeOffset deadlineUtc)
|
||||
{
|
||||
_handle = handle;
|
||||
DeadlineUtc = deadlineUtc;
|
||||
}
|
||||
|
||||
/// <summary>Run id.</summary>
|
||||
public string RunId => _handle.RunId;
|
||||
|
||||
/// <summary>Scenario id.</summary>
|
||||
public string ScenarioId => _handle.ScenarioId;
|
||||
|
||||
/// <summary>Node id.</summary>
|
||||
public string NodeId => _handle.NodeId;
|
||||
|
||||
/// <summary>When the wait ends (UTC).</summary>
|
||||
public DateTimeOffset DeadlineUtc { get; }
|
||||
|
||||
/// <summary>Node data payload.</summary>
|
||||
public JObject Data => _handle.Data;
|
||||
|
||||
/// <summary>Reads a typed value from the node data.</summary>
|
||||
public T Get<T>(string key, T defaultValue = default!) => _handle.Get(key, defaultValue);
|
||||
}
|
||||
Reference in New Issue
Block a user