Server-side scenario execution: effects client replaces local engine

- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
edmand46
2026-09-04 14:03:41 +03:00
parent 05dd30f31d
commit 6c590ca520
52 changed files with 1304 additions and 2040 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ namespace RudderSdk.Core;
/// <summary>
/// Global quests (list + claim), distinct from scenario quest nodes which
/// advance through <see cref="QuestSession"/>.
/// advance through <see cref="QuestEffect"/>.
/// </summary>
public sealed class QuestsService
{