Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
This commit is contained in:
@@ -7,7 +7,7 @@ namespace RudderSdk.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Global quests (list + claim), distinct from scenario quest nodes which
|
||||
/// advance through <see cref="QuestSession"/>.
|
||||
/// advance through <see cref="QuestEffect"/>.
|
||||
/// </summary>
|
||||
public sealed class QuestsService
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user