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namespace RudderSdk.Core.Abstractions;
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/// <summary>
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/// Provides a stable device identifier for device login.
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/// The default is <see cref="GuidDeviceIdProvider"/>; games should provide a
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/// persistent one (Unity uses SystemInfo.deviceUniqueIdentifier).
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/// </summary>
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public interface IDeviceIdProvider
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{
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/// <summary>Stable identifier of this device/install.</summary>
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string DeviceId { get; }
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}
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