Initial commit
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class AddBattlePassXpRequest
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{
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[JsonProperty("amount")]
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public long Amount { get; set; }
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[JsonProperty("nodeId")]
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public string NodeId { get; set; }
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[JsonProperty("runId")]
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public string RunId { get; set; }
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[JsonProperty("scenarioId")]
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public string ScenarioId { get; set; }
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[JsonProperty("source")]
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public string Source { get; set; }
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}
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@@ -0,0 +1,26 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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using RudderSdk.Core.Models;
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namespace RudderSdk.Core.Models.BattlePass;
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public class AddBattlePassXpResponse
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{
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[JsonProperty("level")]
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public int Level { get; set; }
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[JsonProperty("leveledUp")]
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public bool LeveledUp { get; set; }
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[JsonProperty("maxLevel")]
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public bool MaxLevel { get; set; }
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[JsonProperty("plan")]
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public ExecutionPlan Plan { get; set; }
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[JsonProperty("xp")]
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public long Xp { get; set; }
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}
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@@ -0,0 +1,19 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class BattlePassReward
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{
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[JsonProperty("amount")]
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public long Amount { get; set; }
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[JsonProperty("currency")]
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public string Currency { get; set; }
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[JsonProperty("itemId")]
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public string ItemId { get; set; }
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}
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@@ -0,0 +1,25 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class ClaimBattlePassRewardRequest
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{
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[JsonProperty("level")]
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public int Level { get; set; }
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[JsonProperty("nodeId")]
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public string NodeId { get; set; }
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[JsonProperty("runId")]
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public string RunId { get; set; }
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[JsonProperty("scenarioId")]
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public string ScenarioId { get; set; }
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[JsonProperty("track")]
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public string Track { get; set; }
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}
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@@ -0,0 +1,22 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class ClaimBattlePassRewardResponse
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{
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[JsonProperty("alreadyClaimed")]
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public bool AlreadyClaimed { get; set; }
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[JsonProperty("error")]
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public string Error { get; set; }
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[JsonProperty("granted")]
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public List<BattlePassReward> Granted { get; set; }
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[JsonProperty("success")]
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public bool Success { get; set; }
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}
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@@ -0,0 +1,16 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class ClaimedTier
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{
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[JsonProperty("level")]
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public int Level { get; set; }
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[JsonProperty("track")]
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public string Track { get; set; }
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}
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@@ -0,0 +1,16 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class GetBattlePassProgressRequest
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{
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[JsonProperty("nodeId")]
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public string NodeId { get; set; }
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[JsonProperty("scenarioId")]
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public string ScenarioId { get; set; }
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}
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@@ -0,0 +1,22 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class GetBattlePassProgressResponse
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{
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[JsonProperty("claimedTiers")]
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public List<ClaimedTier> ClaimedTiers { get; set; }
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[JsonProperty("level")]
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public int Level { get; set; }
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[JsonProperty("premiumOwned")]
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public bool PremiumOwned { get; set; }
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[JsonProperty("xp")]
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public long Xp { get; set; }
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}
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@@ -0,0 +1,22 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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namespace RudderSdk.Core.Models.BattlePass;
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public class PurchaseBattlePassPremiumRequest
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{
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[JsonProperty("idempotencyKey")]
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public string IdempotencyKey { get; set; }
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[JsonProperty("nodeId")]
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public string NodeId { get; set; }
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[JsonProperty("runId")]
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public string RunId { get; set; }
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[JsonProperty("scenarioId")]
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public string ScenarioId { get; set; }
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}
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@@ -0,0 +1,20 @@
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// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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using RudderSdk.Core.Models;
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namespace RudderSdk.Core.Models.BattlePass;
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public class PurchaseBattlePassPremiumResponse
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{
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[JsonProperty("error")]
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public string Error { get; set; }
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[JsonProperty("plan")]
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public ExecutionPlan Plan { get; set; }
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[JsonProperty("success")]
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public bool Success { get; set; }
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}
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