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using System.Threading;
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using System.Threading.Tasks;
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namespace RudderSdk.Core;
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/// <summary>Session of a scenario leaderboard node.</summary>
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public sealed class LeaderboardSession
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{
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internal LeaderboardSession(ScenarioNodeContext context) => Context = context;
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/// <summary>Underlying node context.</summary>
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public ScenarioNodeContext Context { get; }
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/// <summary>Node id.</summary>
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public string Id => Context.NodeId;
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/// <summary>Reads a typed value from the node data.</summary>
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public T Get<T>(string key, T defaultValue = default!) => Context.Get(key, defaultValue);
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/// <summary>Advances the run through the onEnd handle.</summary>
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public Task EndAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onEnd", cancellationToken);
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/// <summary>Advances the run through the onEnd handle (fire-and-forget).</summary>
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public void End() => Context.Complete("onEnd");
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/// <summary>Advances the run through the onRewardClaimed handle.</summary>
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public Task RewardClaimedAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onRewardClaimed", cancellationToken);
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/// <summary>Advances the run through the onRewardClaimed handle (fire-and-forget).</summary>
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public void RewardClaimed() => Context.Complete("onRewardClaimed");
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}
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