using System;
using System.Threading;
using System.Threading.Tasks;
namespace RudderSdk.Core;
/// Session of a scenario leaderboard node.
public sealed class LeaderboardSession
{
internal LeaderboardSession(ScenarioNodeContext context) => Context = context;
/// Underlying node context.
public ScenarioNodeContext Context { get; }
/// Node id.
public string Id => Context.NodeId;
/// Reads a typed value from the node data.
public T Get(string key, T defaultValue = default!) => Context.Get(key, defaultValue);
/// Advances the run through the onEnd handle.
public Task EndAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onEnd", cancellationToken);
/// Advances the run through the onEnd handle (fire-and-forget).
public void End() => Context.Complete("onEnd");
/// Advances the run through the onClaim handle. The server matches live rank to a place.
public Task ClaimAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onClaim", cancellationToken);
/// Advances the run through the onClaim handle (fire-and-forget).
public void Claim() => Context.Complete("onClaim");
/// Advances the run through the onClaim handle.
[Obsolete("Use ClaimAsync. Removed in the next SDK version.")]
public Task RewardClaimedAsync(CancellationToken cancellationToken = default) => ClaimAsync(cancellationToken);
/// Advances the run through the onClaim handle (fire-and-forget).
[Obsolete("Use Claim. Removed in the next SDK version.")]
public void RewardClaimed() => Claim();
}