using System.Collections.Generic; using RudderSdk.Core.Models; namespace RudderSdk.Core; /// Snapshot of one running scenario plan. public sealed class PlanRun { internal PlanRun( string runId, string planId, string scenarioId, string userId, IReadOnlyList activeNodeIds, ExecutionPlan plan) { RunId = runId; PlanId = planId; ScenarioId = scenarioId; UserId = userId; ActiveNodeIds = activeNodeIds; Plan = plan; } /// Server-issued run id. public string RunId { get; } /// Plan id. public string PlanId { get; } /// Scenario id. public string ScenarioId { get; } /// Player the run belongs to. public string UserId { get; } /// Ids of the currently active nodes. public IReadOnlyList ActiveNodeIds { get; } /// The execution plan being run. public ExecutionPlan Plan { get; } }