Files
rudder-csharp-sdk/BattlePass/AddBattlePassXpResponse.cs
edmand46 6c590ca520 Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
2026-09-04 14:03:41 +03:00

21 lines
423 B
C#

// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
namespace RudderSdk.Core.Models.BattlePass;
public class AddBattlePassXpResponse
{
[JsonProperty("level")]
public int? Level { get; set; }
[JsonProperty("leveledUp")]
public bool? LeveledUp { get; set; }
[JsonProperty("maxLevel")]
public bool? MaxLevel { get; set; }
[JsonProperty("xp")]
public long? Xp { get; set; }
}