Files
edmand46 6c590ca520 Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
2026-09-04 14:03:41 +03:00

29 lines
661 B
C#

// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
namespace RudderSdk.Core.Models.Scenarios;
public class PendingEffect
{
[JsonProperty("data")]
public JToken Data { get; set; } = null!;
[JsonProperty("nodeId")]
public string NodeId { get; set; } = null!;
[JsonProperty("runId")]
public string RunId { get; set; } = null!;
[JsonProperty("scenarioId")]
public string ScenarioId { get; set; } = null!;
[JsonProperty("type")]
public string Type { get; set; } = null!;
[JsonProperty("waitDeadline")]
public DateTimeOffset? WaitDeadline { get; set; }
}