6c590ca520
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
35 lines
1017 B
C#
35 lines
1017 B
C#
using System;
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using Newtonsoft.Json.Linq;
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namespace RudderSdk.Core;
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/// <summary>A scenario wait node. The run resumes when the server advances it at <see cref="DeadlineUtc"/>.</summary>
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public sealed class WaitEffect
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{
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private readonly EffectHandle _handle;
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internal WaitEffect(EffectHandle handle, DateTimeOffset deadlineUtc)
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{
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_handle = handle;
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DeadlineUtc = deadlineUtc;
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}
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/// <summary>Run id.</summary>
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public string RunId => _handle.RunId;
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/// <summary>Scenario id.</summary>
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public string ScenarioId => _handle.ScenarioId;
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/// <summary>Node id.</summary>
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public string NodeId => _handle.NodeId;
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/// <summary>When the wait ends (UTC).</summary>
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public DateTimeOffset DeadlineUtc { get; }
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/// <summary>Node data payload.</summary>
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public JObject Data => _handle.Data;
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/// <summary>Reads a typed value from the node data.</summary>
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public T Get<T>(string key, T defaultValue = default!) => _handle.Get(key, defaultValue);
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}
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