6c590ca520
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
21 lines
423 B
C#
21 lines
423 B
C#
// Code generated by apigen. DO NOT EDIT.
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using Newtonsoft.Json;
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namespace RudderSdk.Core.Models.BattlePass;
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public class AddBattlePassXpResponse
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{
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[JsonProperty("level")]
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public int? Level { get; set; }
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[JsonProperty("leveledUp")]
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public bool? LeveledUp { get; set; }
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[JsonProperty("maxLevel")]
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public bool? MaxLevel { get; set; }
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[JsonProperty("xp")]
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public long? Xp { get; set; }
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}
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