2026-08-12 17:37:46 +03:00
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# rudder-go-sdk
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2026-08-12 14:04:30 +03:00
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Серверный Go SDK для LiveOps-платформы Rudder. Покрывает server-admin
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2026-08-12 17:37:46 +03:00
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поверхность `/game/v1` (auth по `X-API-Key`).
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2026-08-12 14:04:30 +03:00
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## Install
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Модуль раздаётся напрямую с self-hosted Gitea, минуя proxy.golang.org,
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поэтому Go должен пропускать его мимо checksum database:
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```bash
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go env -w GOPRIVATE=hub.rudder.build/*
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go get hub.rudder.build/rudder/rudder-go-sdk@latest
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```
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2026-08-12 17:37:46 +03:00
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Требуется Go 1.21+. Токен не нужен — репозиторий публичный.
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2026-08-19 17:49:03 +03:00
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## Версионирование
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Потребители фиксируют версию по git-тегу
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(`go get hub.rudder.build/rudder/rudder-go-sdk@vX.Y.Z`). Первый тег `v0.1.0`
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будет создан при релизе; до него версионирования нет.
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2026-08-12 17:37:46 +03:00
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## Доступ
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2026-08-25 13:59:30 +03:00
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`AdminKey` — это per-project Admin Key: поле «Admin Key» в настройках проекта
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2026-08-12 17:37:46 +03:00
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в дашборде (app.rudder.build → проект → Settings). Ключ сам определяет
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проект, отдельный project ID не нужен. Храните его только на сервере —
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никогда не вшивайте в игровые клиенты.
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2026-08-12 14:04:30 +03:00
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## Usage
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```go
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client, err := rudder.New(rudder.Config{
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AdminKey: os.Getenv("RUDDER_ADMIN_KEY"),
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})
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if err != nil {
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// *rudder.APIError с кодом sdk/invalid-options
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}
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players, err := client.Players.List(ctx, rudder.ListPlayersParameters{Limit: 100})
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metrics, err := client.Metrics.Get(ctx)
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```
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2026-08-26 18:30:28 +03:00
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## Handles
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`client.Player(id)` и `client.Leaderboard(slug)` создают handle без
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HTTP-запроса. Handles — сахар над batch-методами сервисов: каждая операция
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отправляет batch из одного элемента с подставленным playerID/slug.
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```go
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player := client.Player("p1")
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wallet, err := player.Wallet().Adjust(ctx, rudder.AdjustPlayerWalletParameters{
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IdempotencyKey: "grant-001",
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CurrencyCode: "coins",
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Amount: 100,
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Reason: "compensation",
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})
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history, err := player.Wallet().History(ctx, rudder.WalletHistoryParameters{Limit: 50})
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item, err := player.Inventory().Adjust(ctx, rudder.AdjustPlayerInventoryParameters{
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Slug: "sword",
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Amount: 1,
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Reason: "quest reward",
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})
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inventory, err := player.Inventory().List(ctx, rudder.ListInventoryParameters{Limit: 50})
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storage, err := player.Storage().Get(ctx, "settings")
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updated, err := player.Storage().Upsert(ctx, rudder.UpsertPlayerStorageParameters{
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Type: "settings",
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Data: `{"lang":"ru"}`,
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})
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err = player.Storage().Delete(ctx, rudder.DeletePlayerStorageParameters{Type: "settings"})
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quests, err := player.Quests().List(ctx)
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err = player.Quests().Reset(ctx, rudder.PlayerQuestParameters{QuestID: "daily-1"})
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// ForceComplete и ForceClaim — аналогично
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updatedPlayer, err := player.Update(ctx, rudder.UpdatePlayerParameters{Nickname: "Neo"})
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banned, err := player.Ban(ctx, rudder.BanPlayerParameters{
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Reason: "cheating",
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BannedUntil: "2030-01-01T00:00:00Z",
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})
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unbanned, err := player.Unban(ctx, "")
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err = player.Delete(ctx, "")
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board := client.Leaderboard("weekly")
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entries, err := board.List(ctx, rudder.ListLeaderboardEntriesParameters{Limit: 100})
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// entries.Entries []models.RankEntry, entries.NextCursor
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entry, err := board.Get(ctx, "p1") // *models.RankEntry с rank
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around, err := board.GetAround(ctx, "p1", 10) // []models.RankEntry вокруг игрока
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err = board.Submit(ctx, []models.BatchLeaderboardEntry{{PlayerID: "p1", Score: 1500}})
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err = board.Update(ctx, []models.BatchLeaderboardEntry{{PlayerID: "p1", Score: 1600}})
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err = board.Delete(ctx, []string{"p1", "p2"})
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```
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## Batch-first API
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Все мутирующие операции верхнего уровня — batch-only: тело
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`{idempotencyKey?, items:[...]}` (`playerId` внутри элементов), до 100
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элементов, all-or-nothing в одной транзакции, один idempotency key на батч.
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```go
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wallets, err := client.Wallet.Adjust(ctx, rudder.AdjustWalletParameters{
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IdempotencyKey: "grant-001",
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Items: []models.BatchAdjustPlayerWalletsItem{
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{PlayerID: "p1", CurrencyCode: "coins", Amount: 100, Reason: "compensation"},
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{PlayerID: "p2", CurrencyCode: "coins", Amount: 100, Reason: "compensation"},
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},
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})
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items, err := client.Inventory.Adjust(ctx, rudder.AdjustInventoryParameters{
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Items: []models.BatchAdjustPlayerInventoryItemsItem{
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{PlayerID: "p1", Slug: "sword", Amount: 1, Reason: "quest reward"},
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},
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})
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updated, err := client.Players.Update(ctx, rudder.UpdatePlayersParameters{
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Items: []models.BatchUpdatePlayersItem{
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{PlayerID: "p1", Nickname: "Neo"},
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},
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})
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banned, err := client.Players.Ban(ctx, rudder.BanPlayersParameters{
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Items: []models.BatchBanPlayersItem{
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{PlayerID: "p2", Reason: "cheating", BannedUntil: "2030-01-01T00:00:00Z"},
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},
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})
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unbanned, err := client.Players.Unban(ctx, rudder.UnbanPlayersParameters{
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Items: []models.BatchPlayerItem{{PlayerID: "p2"}},
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})
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err = client.Players.Delete(ctx, rudder.DeletePlayersParameters{
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Items: []models.BatchPlayerItem{{PlayerID: "p3"}},
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})
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err = client.Quests.Reset(ctx, rudder.ResetPlayerQuestsParameters{
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Items: []models.BatchPlayerQuestsItem{
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{PlayerID: "p1", QuestID: "daily-1"},
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},
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})
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// ForceComplete и ForceClaim — аналогично
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err = client.Leaderboards.Submit(ctx, "weekly", []models.BatchLeaderboardEntry{
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{PlayerID: "p1", Score: 1500},
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})
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// Update и Delete — аналогично
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err = client.Storage.Upsert(ctx, rudder.UpsertStorageParameters{
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Items: []models.AdminProjectStorageItem{
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{Type: "config", Data: `{"event":"x2"}`},
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},
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})
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err = client.Storage.Delete(ctx, rudder.DeleteStorageParameters{
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Types: []string{"config"},
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})
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```
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## Каталоги и read-операции
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Курсорная пагинация: передавайте `Limit`/`Cursor`, следующую страницу
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запрашивайте по `NextCursor` из ответа.
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```go
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boards, err := client.Leaderboards.List(ctx, rudder.ListLeaderboardsParameters{Limit: 100})
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// boards.Items []models.LeaderboardDefinition, boards.NextCursor
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quests, err := client.Quests.List(ctx, rudder.ListQuestsParameters{
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Status: &status, // "active" или "archived", optional
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Limit: 100,
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})
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// quests.Items []models.QuestDefinition, quests.NextCursor
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history, err := client.Wallet.History(ctx, playerID, rudder.WalletHistoryParameters{
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Currency: ¤cy, // optional
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Limit: 50,
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})
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// history.Entries []models.WalletAudit, history.NextCursor
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inventory, err := client.Inventory.List(ctx, playerID, rudder.ListInventoryParameters{
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Limit: 50,
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})
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// inventory.Items []models.InventoryItem, inventory.NextCursor
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storage, err := client.Storage.List(ctx, rudder.ListStorageParameters{
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Limit: 100,
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Search: "config", // optional
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})
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item, err := client.Storage.Get(ctx, "config")
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```
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2026-08-12 14:04:30 +03:00
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## Ошибки
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```go
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var apiErr *rudder.APIError
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if errors.As(err, &apiErr) {
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apiErr.Status // HTTP status
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apiErr.Code // машинный код из тела ошибки gateway
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apiErr.RequestID // корреляция с логами gateway
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}
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```
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## Генерация
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`models/` генерируется apigen'ом из `liveops-gateway/openapi.yaml`
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(`make generate-openapi` в liveops-gateway). Руками не править.
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