feat: resource rows batch operations, drop removed domains, regenerated models
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@@ -10,26 +10,16 @@ type PlayerHandle struct {
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transport *transport
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players *PlayersService
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wallet *WalletService
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inventory *InventoryService
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quests *QuestsService
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}
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func (h *PlayerHandle) Wallet() *PlayerWalletHandle {
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return &PlayerWalletHandle{playerID: h.playerID, wallet: h.wallet}
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}
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func (h *PlayerHandle) Inventory() *PlayerInventoryHandle {
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return &PlayerInventoryHandle{playerID: h.playerID, inventory: h.inventory}
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}
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func (h *PlayerHandle) Storage() *PlayerStorageHandle {
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return &PlayerStorageHandle{playerID: h.playerID, transport: h.transport}
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}
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func (h *PlayerHandle) Quests() *PlayerQuestsHandle {
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return &PlayerQuestsHandle{playerID: h.playerID, transport: h.transport, quests: h.quests}
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}
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type UpdatePlayerParameters struct {
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IdempotencyKey string
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Nickname string
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