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rudder-js-sdk/skills/rudder-web-sdk/reference/player.md
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# Player — `client.player`
`PlayerDomain` (source: `src/domains/PlayerDomain.ts`) — the observable player
profile: player, linked identities, currency wallets and
number counters. Synced under revision key `profile`.
There is no separate wallet service in this SDK. Wallet balances are read from
the profile and are credited/debited server-side (admin wallet adjust, module
functions).
## Surface
`client.player` is a `SyncedState<PlayerProfile>`:
```ts
client.player.value // PlayerProfile | undefined
client.player.status // 'idle' | 'loading' | 'ready' | 'error'
client.player.onChange((snapshot) => { /* fires immediately */ });
await client.player.load();
await client.player.reload(); // force refetch
```
## Types
```ts
interface PlayerProfile {
counters?: { [slug: string]: number }; // client-visible number counters
identities?: PlayerProfileIdentity[];
player?: Player;
wallets?: Wallet[];
}
interface PlayerProfileIdentity {
createdAt: string;
provider: string; // 'device' | 'google' | 'apple' | 'custom' | 'custom:<name>'
subject: string;
}
interface Player {
createdAt?: string;
id?: string;
language?: string;
nickname?: string;
projectId?: string;
region?: string;
}
interface Wallet {
balance?: number;
currency?: string; // currency code configured in the dashboard
}
```
## Behavior notes
- `counters` holds the values of `number` counters whose definition is
`client_visible`; hidden counters are left out. Currency counters are in
`wallets`, not in `counters`. Counter changes bump the `profile` revision.
- Warmed automatically at login (with catalog).
- Kept fresh by the revision poll; call `reload()` after a module function
that changes wallets or counters.
- All fields are optional on the wire (`?`); code defensively.
- React: `useSyncExternalStore` maps directly onto `onChange` (see the SDK
README "React recipe").