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2026-08-12 14:02:25 +03:00
# Changelog
## 0.4.0
- Fixed `BattlePassLevelSession.level` reading node data key `level` — the
admin editor writes `levelNumber`, so tiers always reported `0`. The session
now reads `levelNumber`, matching the editor and server validation.
- UGC support removed from the generated wire types (`src/generated/ugc.ts`
deleted by apigen); no UGC surface was ever exposed by this SDK.
- Generated API types regenerated from the gateway openapi spec, adding the
new platform operations.
2026-08-12 14:02:25 +03:00
## 0.3.0
Breaking changes — the package was aligned with the Rudder SDK glossary and
the regenerated wire types (`src/generated`, apigen). No compatibility shims
are provided.
### Auth
- `client.auth.loginViaDevice(region, language, nickname?)` replaced by
`client.auth.loginWithDevice(options?: { region?, language?, nickname? })`.
Default region is now `'global'` (was `'en'`); default language stays `'en'`.
- New `client.auth.onAuthStateChange(cb)` — fires immediately with the current
state, then on every `'signed-in' | 'signed-out'` transition (login, logout,
and unrecoverable session expiry in the transport).
- New `client.auth.isAuthenticated`.
### Client configuration
- `tokenStore` in `RudderClientOptions` is now optional. Default:
localStorage-backed store with a silent in-memory fallback where
localStorage is unavailable (SSR, private mode). New `createDefaultTokenStore()` export.
- Invalid client options (`baseUrl` / `projectKey` missing) now throw
`RudderError` with `code: 'sdk/invalid-options'` instead of a plain `Error`.
- New `onEffectError` option — called when an effect handler throws
(default: `console.error`); previously such errors were swallowed silently.
### Renames
- `client.config``client.remoteConfig` (canonical glossary name).
- `client.battlepass``client.battlePass`; `BattlepassService``BattlePassService`.
- Effects: `onBattlepass` / `BattlepassEffect``onBattlePass` / `BattlePassEffect`;
`onBattlepassLevel` / `BattlepassLevelEffect``onBattlePassLevel` / `BattlePassLevelEffect`.
- Generated types: `SdkQuest``Quest`; `*Battlepass*` request/response types → `*BattlePass*`.
- Internal transport `sendAsync``request` (not part of the public surface).
### Leaderboards
- Removed `LeaderboardsService.getRanking(slug, limit)` and
`LeaderboardsService.submitScore(slug, score)`. Single path:
`client.leaderboards.findBySlug(slug)``handle.list(limit?)` / `handle.submit(score)`.
### Errors
- `RudderNetworkError.inner` → standard `Error.cause`.
- `RudderHttpError.code` is typed as `RudderErrorCode | (string & {})`
(generated union of server error codes, plus room for unknown strings).
- New exports: `RudderErrorCode` (type), `RudderErrorCodes` (constants),
`SDK_ERROR_INVALID_OPTIONS`, `RudderErrorCodeLike` (type).
### Public surface
- The barrel no longer exports `getOrCreateDeviceId`, domain classes
(`PlayerDomain`, …) or service constructors (`AuthService`, …) as values —
they remain available as types. Instances live on the client.
- `SubmittedBy` is no longer re-exported (UGC is unsupported on web).
### Bundle
- The scenario engine and the IndexedDB plan store are loaded lazily (dynamic
import) on first login / first runtime access — a thin client never pulls
the scenario machinery into the initial chunk.
- The package now ships both ESM (`dist/index.js`) and CJS (`dist/index.cjs`)
builds with matching `exports` entries.