Server-side scenario execution: thin effects client replaces local engine
- engine/ (DagWalker, sessions, IndexedDbPlanStore) deleted; server owns the graph - trigger/callback/counter carry PendingEffect; GET /sdk/v1/scenarios/pending polled (30s jittered heartbeat paused on hidden tab + wait-deadline timers) - client.effects public API unchanged (done/buy/dismiss/end/claim/battlepass/quest) - planStateStore removed; loginEvent kept; reconcile() makes server the source of truth - generated models regenerated; skills/README/CHANGELOG updated
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@@ -30,7 +30,7 @@ describe('AuthService', () => {
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const response = await client.auth.loginWithDevice({ region: 'us', language: 'en' });
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expect(fetchMock).toHaveBeenCalledTimes(8);
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expect(fetchMock).toHaveBeenCalledTimes(9);
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const [url, init] = fetchMock.mock.calls[0];
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expect(url).toContain('/sdk/v1/authorization/device');
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const body = JSON.parse(init.body);
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@@ -46,10 +46,9 @@ describe('AuthService', () => {
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'/sdk/v1/player/information',
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'/sdk/v1/stores',
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'/sdk/v1/catalog',
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'/sdk/v1/scenarios/pending',
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'/sdk/v1/scenarios/trigger',
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// The login event invalidates the warmed profile → refetch.
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'/sdk/v1/player/information',
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// Sync engine baseline poll, fired right after login.
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'/sdk/v1/sync',
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]);
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});
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