Server-side scenario execution: thin effects client replaces local engine
- engine/ (DagWalker, sessions, IndexedDbPlanStore) deleted; server owns the graph - trigger/callback/counter carry PendingEffect; GET /sdk/v1/scenarios/pending polled (30s jittered heartbeat paused on hidden tab + wait-deadline timers) - client.effects public API unchanged (done/buy/dismiss/end/claim/battlepass/quest) - planStateStore removed; loginEvent kept; reconcile() makes server the source of truth - generated models regenerated; skills/README/CHANGELOG updated
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@@ -64,7 +64,7 @@ describe('public API surface', () => {
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const client = new RudderClient({
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baseUrl: 'https://api.test.rudder.build',
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projectKey: 'test-project',
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runtime: { planStateStore: null, loginEvent: null },
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runtime: { loginEvent: null },
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});
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expect(client.effects).toBeDefined();
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@@ -75,7 +75,7 @@ describe('public API surface', () => {
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const client = new RudderClient({
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baseUrl: 'https://api.test.rudder.build',
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projectKey: 'test-project',
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runtime: { planStateStore: null, loginEvent: null },
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runtime: { loginEvent: null },
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});
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expect(client.remoteConfig).toBeDefined();
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