Server-side scenario execution: thin effects client replaces local engine

- engine/ (DagWalker, sessions, IndexedDbPlanStore) deleted; server owns the graph
- trigger/callback/counter carry PendingEffect; GET /sdk/v1/scenarios/pending polled
  (30s jittered heartbeat paused on hidden tab + wait-deadline timers)
- client.effects public API unchanged (done/buy/dismiss/end/claim/battlepass/quest)
- planStateStore removed; loginEvent kept; reconcile() makes server the source of truth
- generated models regenerated; skills/README/CHANGELOG updated
This commit is contained in:
edmand46
2026-09-04 14:08:48 +03:00
parent ecbbf93951
commit 1491b5e357
33 changed files with 976 additions and 2050 deletions
-26
View File
@@ -1,29 +1,3 @@
import type { PlanStateStore } from '../../src/scenario/engine/IndexedDbPlanStore.js';
/**
* In-memory PlanStateStore that survives across RudderClient instances — lets a
* test simulate a page reload: drive scenario A on one client, construct a fresh
* client sharing the same `backing`, call `scenarios.restore()`, and assert the
* run resumed mid-DAG.
*/
export function createMemoryPlanStore(backing: { value: string | null } = { value: null }): PlanStateStore {
return {
get state() {
return backing.value;
},
set state(v: string | null) {
backing.value = v;
},
async load() {
/* state already in `backing` */
},
async save(s: string | null) {
backing.value = s;
},
};
}
/** Deterministic, collision-free crypto.randomUUID() stub for scenario run IDs. */
export function stubDeterministicUuid(): void {
let n = 0;
const existing = (globalThis as { crypto?: Crypto }).crypto ?? ({} as Crypto);