Server-side scenario execution: thin effects client replaces local engine

- engine/ (DagWalker, sessions, IndexedDbPlanStore) deleted; server owns the graph
- trigger/callback/counter carry PendingEffect; GET /sdk/v1/scenarios/pending polled
  (30s jittered heartbeat paused on hidden tab + wait-deadline timers)
- client.effects public API unchanged (done/buy/dismiss/end/claim/battlepass/quest)
- planStateStore removed; loginEvent kept; reconcile() makes server the source of truth
- generated models regenerated; skills/README/CHANGELOG updated
This commit is contained in:
edmand46
2026-09-04 14:08:48 +03:00
parent ecbbf93951
commit 1491b5e357
33 changed files with 976 additions and 2050 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ export default defineConfig({
target: 'es2022',
dts: true,
clean: true,
// Code-split the lazily-imported scenario engine out of the initial chunk.
// Code-split the lazily-imported scenario client out of the initial chunk.
splitting: true,
treeshake: true,
platform: 'browser',