feat!: @rudder/sdk 0.1.0: createClient, idempotent modules.call retries, storage save(type, data), drop resources and projectStorage
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@@ -5,18 +5,15 @@ describe('e2e-prod: storage', () => {
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it('save -> get -> delete round-trip', async () => {
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const client = await freshPlayer();
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const payload = JSON.stringify({ level: 7 });
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const item = { id: 'slot_1', type: 'savegame', data: payload };
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await client.storage.save([item]);
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await client.storage.save('savegame', payload);
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// The server may assign its own item id, so match on type + data, not the client id.
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// v0.2 fetches the whole storage; filtering by type is client-side.
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const got = await client.storage.reload();
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expect(got.items?.some((i) => i.type === 'savegame' && i.data === payload)).toBe(true);
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await client.storage.delete('savegame');
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const after = await client.storage.reload();
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expect(after.items?.some((i) => i.data === payload)).toBeFalsy();
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expect(after.items?.some((i) => i.type === 'savegame')).toBeFalsy();
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});
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});
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