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rudder
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { getScenarioRuntime, RudderClient } from '../../src/client/RudderClient.js';
import { createFakeTokenStore } from '../helpers/FakeTokenStore.js';
import { createFakeGateway, type FakeGateway } from '../helpers/fakeGateway.js';
import { stubDeterministicUuid } from '../helpers/memoryPlanStore.js';
import { plan } from '../helpers/plan.js';
import type { StoreOfferEffect } from '../../src/index.js';
import type { PlanRun, ScenarioRunFailedEvent } from '../../src/scenario/engine/types.js';
function makeClient(): RudderClient {
return new RudderClient({
baseUrl: 'https://api.test.rudder.build',
projectKey: 'test-project',
tokenStore: createFakeTokenStore(),
runtime: { planStateStore: null },
});
}
/**
* An offer whose `onPurchase` continuation lives server-side (boundary node):
* the client doesn't hold the post-purchase DAG — it must call back so the
* server can validate the transaction and decide what happens next.
*
* `onDecline`, by contrast, is a plain local edge handled entirely on-device.
*/
function offerWithBoundary() {
return plan('offer_flow')
.runId('offer_flow-run')
.node('offer', 'store', { storeSlug: 'starter', message: 'Buy the starter pack!' })
.node('consolation', 'notification', { message: 'Maybe next time!' })
.edge('offer', 'onDecline', 'consolation')
.boundary('offer', 'onPurchase') // server owns what comes after a purchase
.build();
}
/** What the server returns from the callback — a fresh plan = a new run. */
function rewardContinuation() {
return plan('reward_flow')
.runId('reward_flow-run')
.node('reward', 'notification', { message: 'Reward granted: 500 gems!' })
.build();
}
describe('E2E: boundary nodes (server-side continuation)', () => {
let gateway: FakeGateway;
let client: RudderClient;
beforeEach(() => {
stubDeterministicUuid();
gateway = createFakeGateway({
stores: [{
slug: 'starter',
name: 'Starter',
offers: [{ id: 'pack_1', name: 'Starter Pack' }],
}],
});
gateway.install();
client = makeClient();
});
afterEach(() => vi.unstubAllGlobals());
it('purchase crosses the boundary → callback fires and continues the scenario', async () => {
gateway.onEvent('player_login', offerWithBoundary());
gateway.onCallback('offer', 'onPurchase', rewardContinuation());
const messages: string[] = [];
const completed: PlanRun[] = [];
let offer: StoreOfferEffect | undefined;
const runtime = await getScenarioRuntime(client);
client.effects.onStoreOffer((effect) => { offer = effect; });
client.effects.onNotification((effect) => { messages.push(effect.message); });
runtime.onRunCompleted = (r) => completed.push(r);
const token = (await client.auth.loginWithDevice()).accessToken;
await vi.waitFor(() => expect(offer).toBeDefined());
await offer!.buy(offer!.offers[0]);
// The callback hit the gateway with the boundary's source node/handle + token.
const callback = gateway.recorded.find((r) => r.path === '/sdk/v1/scenarios/callback');
expect(callback?.body).toEqual({ scenarioId: 'offer_flow', nodeId: 'offer', handle: 'onPurchase', runId: 'offer_flow-run' });
expect(callback?.authToken).toBe(token);
// The server-supplied continuation ran (as a new run), not the local edge.
expect(messages).toEqual(['Reward granted: 500 gems!']);
expect(messages).not.toContain('Maybe next time!');
// The original run finished; the continuation ('reward_flow') is now active.
expect(completed.map((r) => r.scenarioId)).toContain('offer_flow');
expect(runtime.activeRuns.map((r) => r.scenarioId)).toEqual(['reward_flow']);
});
it('decline stays local → no callback, local edge is followed', async () => {
gateway.onEvent('player_login', offerWithBoundary());
const messages: string[] = [];
let offer: StoreOfferEffect | undefined;
client.effects.onStoreOffer((effect) => { offer = effect; });
client.effects.onNotification((effect) => { messages.push(effect.message); });
await client.auth.loginWithDevice();
await vi.waitFor(() => expect(offer).toBeDefined());
await offer!.dismiss();
expect(gateway.recorded.some((r) => r.path === '/sdk/v1/scenarios/callback')).toBe(false);
expect(messages).toEqual(['Maybe next time!']);
});
it('a boundary takes precedence over a local edge on the SAME handle', async () => {
// `offer` has BOTH a boundary AND a local edge on onPurchase.
const conflicting = plan('offer_flow')
.runId('offer_flow-conflict')
.node('offer', 'store', { storeSlug: 'starter', message: 'Buy!' })
.node('local_next', 'notification', { message: 'LOCAL branch' })
.edge('offer', 'onPurchase', 'local_next')
.boundary('offer', 'onPurchase')
.build();
gateway.onEvent('player_login', conflicting);
gateway.onCallback('offer', 'onPurchase', rewardContinuation());
const messages: string[] = [];
let offer: StoreOfferEffect | undefined;
client.effects.onStoreOffer((effect) => { offer = effect; });
client.effects.onNotification((effect) => { messages.push(effect.message); });
await client.auth.loginWithDevice();
await vi.waitFor(() => expect(offer).toBeDefined());
await offer!.buy(offer!.offers[0]);
// Only the server continuation ran; the local edge was suppressed.
expect(messages).toEqual(['Reward granted: 500 gems!']);
expect(messages).not.toContain('LOCAL branch');
});
it('a failing callback does not fail or crash the run', async () => {
gateway.onEvent('player_login', offerWithBoundary());
gateway.onCallbackError('offer', 'onPurchase', 500);
const failures: ScenarioRunFailedEvent[] = [];
const completed: PlanRun[] = [];
let offer: StoreOfferEffect | undefined;
const runtime = await getScenarioRuntime(client);
client.effects.onStoreOffer((effect) => { offer = effect; });
runtime.onRunFailed = (e) => failures.push(e);
runtime.onRunCompleted = (r) => completed.push(r);
await client.auth.loginWithDevice();
await vi.waitFor(() => expect(offer).toBeDefined());
// Must not throw despite the 500 from the callback endpoint.
await expect(offer!.buy(offer!.offers[0])).resolves.toMatchObject({ success: true });
expect(failures).toHaveLength(0); // 500 is transient — no terminal failure
// The run stays pending because the boundary call failed transiently.
// On reconnection the consumer can retry the purchase completion.
expect(runtime.isRunning).toBe(true);
});
});
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { RudderClient } from '../../src/client/RudderClient.js';
import { createFakeTokenStore } from '../helpers/FakeTokenStore.js';
import { createFakeGateway, type FakeGateway } from '../helpers/fakeGateway.js';
import { stubDeterministicUuid } from '../helpers/memoryPlanStore.js';
import { plan } from '../helpers/plan.js';
import type { NotificationEffect, StoreOfferEffect } from '../../src/index.js';
const MINUTE = 60_000;
function makeClient(): RudderClient {
return new RudderClient({
baseUrl: 'https://api.test.rudder.build',
projectKey: 'test-project',
tokenStore: createFakeTokenStore(),
runtime: { planStateStore: null }, // exercised separately in the persistence test
});
}
/**
* The offer scenario both branches share:
*
* login → wait 1m → offer ──onDecline──→ wait 1m → "still available"
* └─onPurchase─→ "thanks for your purchase"
*/
function offerScenario() {
return plan('offer_flow')
.node('wait_intro', 'wait', { duration: 1, unit: 'minutes' })
.node('offer', 'store', { storeSlug: 'starter', offerId: 'pack_1', message: 'Limited starter pack!' })
.node('wait_reminder', 'wait', { duration: 1, unit: 'minutes' })
.node('reminder', 'notification', { message: 'Your offer is still available!' })
.node('thanks', 'notification', { message: 'Thanks for your purchase!' })
.edge('wait_intro', 'onComplete', 'offer')
.edge('offer', 'onDecline', 'wait_reminder')
.edge('wait_reminder', 'onComplete', 'reminder')
.edge('offer', 'onPurchase', 'thanks')
.build();
}
describe('E2E: player offer journey', () => {
let gateway: FakeGateway;
let client: RudderClient;
beforeEach(() => {
stubDeterministicUuid();
vi.useFakeTimers();
gateway = createFakeGateway({
stores: [{
slug: 'starter',
name: 'Starter',
offers: [{ id: 'pack_1', name: 'Starter Pack' }],
}],
});
gateway.install();
client = makeClient();
});
afterEach(() => {
vi.useRealTimers();
vi.unstubAllGlobals();
});
it('authenticates the device and persists tokens for later calls', async () => {
const res = await client.auth.loginWithDevice({ region: 'eu', language: 'en' });
expect(res.accessToken).toBeTruthy();
expect(client.options.tokenStore.getAccessToken()).toBe(res.accessToken);
// The login request carried the project key + a device id.
const login = gateway.recorded.find((r) => r.path === '/sdk/v1/authorization/device');
expect(login?.body).toMatchObject({ key: 'test-project', region: 'eu', language: 'en' });
expect((login?.body as { deviceId?: string }).deviceId).toBeTruthy();
// The post-login runtime trigger carries the bearer token.
const trigger = gateway.recorded.find((r) => r.path === '/sdk/v1/scenarios/trigger');
expect(trigger?.authToken).toBe(res.accessToken);
});
it('offer appears after 1 min, player declines, reminder fires 1 min later', async () => {
gateway.onEvent('player_login', offerScenario());
const notifications: NotificationEffect[] = [];
let offer: StoreOfferEffect | undefined;
client.effects.onStoreOffer((effect) => { offer = effect; });
client.effects.onNotification((effect) => { notifications.push(effect); });
await client.auth.loginWithDevice();
// Immediately after login the player is just waiting — no offer yet.
expect(offer).toBeUndefined();
// The offer must NOT appear before the full minute has elapsed...
await vi.advanceTimersByTimeAsync(MINUTE - 1_000);
expect(offer).toBeUndefined();
// ...and surfaces exactly when the minute is up.
await vi.advanceTimersByTimeAsync(1_000);
await vi.waitFor(() => expect(offer).toBeDefined());
expect(offer!.message).toBe('Limited starter pack!');
// Player declines → the DAG moves to the reminder wait, no notification yet.
await offer!.dismiss();
expect(notifications).toHaveLength(0);
// The reminder also honours the full minute, not a moment sooner.
await vi.advanceTimersByTimeAsync(MINUTE - 1_000);
expect(notifications).toHaveLength(0);
await vi.advanceTimersByTimeAsync(1_000);
expect(notifications).toHaveLength(1);
expect(notifications[0].message).toBe('Your offer is still available!');
});
it('offer appears, player buys → "thanks" branch, and the purchase transacts', async () => {
gateway.onEvent('player_login', offerScenario());
let offer: StoreOfferEffect | undefined;
const notifications: NotificationEffect[] = [];
client.effects.onStoreOffer((effect) => { offer = effect; });
client.effects.onNotification((effect) => { notifications.push(effect); });
const accessToken = (await client.auth.loginWithDevice()).accessToken;
await vi.advanceTimersByTimeAsync(MINUTE);
await vi.waitFor(() => expect(offer).toBeDefined());
// The game buys a selected offer; the session advances only after success.
const selectedOffer = offer!.offers[0];
const purchase = await offer!.buy(selectedOffer, { idempotencyKey: 'idem-key-123' });
expect(purchase.success).toBe(true);
// The purchase hit the gateway with idempotency key + bearer token.
expect(gateway.purchases).toEqual([
{ storeSlug: 'starter', offerId: 'pack_1', idempotencyKey: 'idem-key-123', authToken: accessToken },
]);
// The scenario took the onPurchase branch → "thanks", and the run finished.
expect(notifications).toHaveLength(1);
expect(notifications[0].message).toBe('Thanks for your purchase!');
});
it('declining does NOT take the purchase branch (handles are isolated)', async () => {
gateway.onEvent('player_login', offerScenario());
const messages: string[] = [];
let offer: StoreOfferEffect | undefined;
client.effects.onStoreOffer((effect) => { offer = effect; });
client.effects.onNotification((effect) => { messages.push(effect.message); });
await client.auth.loginWithDevice();
await vi.advanceTimersByTimeAsync(MINUTE);
await vi.waitFor(() => expect(offer).toBeDefined());
await offer!.dismiss();
await vi.advanceTimersByTimeAsync(MINUTE);
expect(messages).toEqual(['Your offer is still available!']);
expect(messages).not.toContain('Thanks for your purchase!');
expect(gateway.purchases).toHaveLength(0);
});
});
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { getScenarioRuntime, RudderClient } from '../../src/client/RudderClient.js';
import { createFakeTokenStore } from '../helpers/FakeTokenStore.js';
import { createFakeGateway, type FakeGateway } from '../helpers/fakeGateway.js';
import { createMemoryPlanStore, stubDeterministicUuid } from '../helpers/memoryPlanStore.js';
import { plan } from '../helpers/plan.js';
import type { StoreSession, WaitSession } from '../../src/scenario/engine/sessions.js';
const MINUTE = 60_000;
describe('E2E: scenario state survives a reload', () => {
let gateway: FakeGateway;
// Shared backing store mimics IndexedDB persisting across page loads.
const backing = { value: null as string | null };
function clientWithSharedStore(): RudderClient {
return new RudderClient({
baseUrl: 'https://api.test.rudder.build',
projectKey: 'test-project',
tokenStore: createFakeTokenStore(),
runtime: { planStateStore: createMemoryPlanStore(backing), loginEvent: null },
});
}
beforeEach(() => {
stubDeterministicUuid();
vi.useFakeTimers();
backing.value = null;
gateway = createFakeGateway();
gateway.onEvent(
'session_start',
plan('offer_flow')
.node('wait_intro', 'wait', { duration: 1, unit: 'minutes' })
.node('offer', 'store', { message: 'Limited starter pack!' })
.edge('wait_intro', 'onComplete', 'offer')
.build(),
);
gateway.install();
});
afterEach(() => {
vi.useRealTimers();
vi.unstubAllGlobals();
});
it('a wait started before reload resumes and fires the offer after reload', async () => {
// --- Session 1: trigger the scenario, then "close the tab" mid-wait ---
const client1 = clientWithSharedStore();
await client1.auth.loginWithDevice();
const runtime1 = await getScenarioRuntime(client1);
await runtime1.send('session_start');
expect(runtime1.isRunning).toBe(true);
expect(backing.value).toBeTruthy(); // run was persisted
// --- Session 2: fresh client, same persisted state (page reload) ---
const client2 = clientWithSharedStore();
const runtime2 = await getScenarioRuntime(client2);
const resumedWaits: WaitSession[] = [];
let offer: StoreSession | undefined;
runtime2.onWait = (s) => resumedWaits.push(s);
runtime2.onStore = (s) => { offer = s; };
await client2.auth.loginWithDevice();
// The wait node was rehydrated and re-dispatched.
expect(runtime2.isRunning).toBe(true);
expect(resumedWaits).toHaveLength(1);
expect(offer).toBeUndefined();
// The remaining wait time still elapses → the offer surfaces on the new client.
await vi.advanceTimersByTimeAsync(MINUTE);
expect(offer).toBeDefined();
expect(offer!.get('message', '')).toBe('Limited starter pack!');
});
});
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { RudderClient } from '../../src/client/RudderClient.js';
import { createFakeTokenStore } from '../helpers/FakeTokenStore.js';
import { createFakeGateway, type FakeGateway } from '../helpers/fakeGateway.js';
import { stubDeterministicUuid } from '../helpers/memoryPlanStore.js';
import { plan } from '../helpers/plan.js';
import type { RemoteConfig } from '../../src/generated/remote-config.js';
interface GameRemoteConfig extends Record<string, unknown> {
max_energy: number;
drop_rate: number;
pvp_enabled: boolean;
welcome_text: string;
boss: { hp: number; name: string };
legacy: string;
missing_declared: string;
}
function cfg(key: string, value: string, valueType: string, active = true): RemoteConfig {
return { key, value, valueType, active };
}
function makeClient(): RudderClient<GameRemoteConfig> {
return new RudderClient<GameRemoteConfig>({
baseUrl: 'https://api.test.rudder.build',
projectKey: 'test-project',
tokenStore: createFakeTokenStore(),
runtime: { planStateStore: null, loginEvent: null },
});
}
describe('E2E: remote config', () => {
let gateway: FakeGateway;
let client: RudderClient<GameRemoteConfig>;
beforeEach(() => {
stubDeterministicUuid();
gateway = createFakeGateway({
remoteConfigs: {
max_energy: cfg('max_energy', '50', 'int'),
drop_rate: cfg('drop_rate', '0.25', 'float'),
pvp_enabled: cfg('pvp_enabled', 'true', 'bool'),
welcome_text: cfg('welcome_text', 'Hello!', 'string'),
boss: cfg('boss', '{"hp":1000,"name":"Drake"}', 'json'),
legacy: cfg('legacy', 'old', 'string', false), // inactive — must be excluded
},
});
gateway.install();
client = makeClient();
});
afterEach(() => vi.unstubAllGlobals());
it('loads configs and reads them back with type coercion', async () => {
await client.auth.loginWithDevice();
expect(client.remoteConfig.status).toBe('ready');
expect(client.remoteConfig.get('max_energy', 0)).toBe(50);
expect(client.remoteConfig.get('drop_rate', 0)).toBeCloseTo(0.25);
expect(client.remoteConfig.get('pvp_enabled', false)).toBe(true);
expect(client.remoteConfig.get('welcome_text', '')).toBe('Hello!');
expect(client.remoteConfig.get('boss', { hp: 0, name: '' })).toEqual({
hp: 1000,
name: 'Drake',
});
});
it('inactive configs are not exposed; missing keys fall back to default', async () => {
await client.auth.loginWithDevice();
expect(client.remoteConfig.get('legacy', 'DEFAULT')).toBe('DEFAULT');
expect(client.remoteConfig.get('missing_declared', 'fallback')).toBe('fallback');
});
it('get() before login returns the default (no throw)', () => {
expect(client.remoteConfig.status).toBe('idle');
expect(client.remoteConfig.get('max_energy', 99)).toBe(99);
});
it('a remote_config_override scenario node patches the live cache', async () => {
client = new RudderClient<GameRemoteConfig>({
baseUrl: 'https://api.test.rudder.build',
projectKey: 'test-project',
tokenStore: createFakeTokenStore(),
runtime: { planStateStore: null },
});
gateway.onEvent(
'player_login',
plan('boost')
.node('override', 'remote_config_override', {
patches: [{ path: 'drop_rate', valueType: 'float', value: '0.9' }],
})
.build(),
);
await client.auth.loginWithDevice();
// The override is reflected immediately, without a reload.
expect(client.remoteConfig.get('drop_rate', 0)).toBeCloseTo(0.9);
});
});
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { RudderClient } from '../../src/client/RudderClient.js';
import { createFakeTokenStore } from '../helpers/FakeTokenStore.js';
import { createFakeGateway, type FakeGateway } from '../helpers/fakeGateway.js';
function makeClient(): RudderClient {
return new RudderClient({
baseUrl: 'https://api.test.rudder.build',
projectKey: 'test-project',
tokenStore: createFakeTokenStore(),
runtime: { planStateStore: null, loginEvent: null },
});
}
describe('E2E: player storage', () => {
let gateway: FakeGateway;
let client: RudderClient;
beforeEach(() => {
gateway = createFakeGateway();
gateway.install();
client = makeClient();
});
afterEach(() => vi.unstubAllGlobals());
it('saves items then reads them back (round-trip through the gateway)', async () => {
await client.auth.loginWithDevice();
await client.storage.save([
{ id: 'save_1', type: 'progress', data: JSON.stringify({ level: 7, gold: 1200 }) },
{ id: 'settings', type: 'prefs', data: JSON.stringify({ sound: false }) },
]);
const all = await client.storage.reload();
expect(all.items).toHaveLength(2);
const progress = all.items!.find((i) => i.id === 'save_1');
expect(JSON.parse(progress!.data!)).toEqual({ level: 7, gold: 1200 });
});
it('filters by type', async () => {
await client.auth.loginWithDevice();
await client.storage.save([
{ id: 'a', type: 'progress', data: '{}' },
{ id: 'b', type: 'prefs', data: '{}' },
]);
// v0.2 fetches the whole storage; filtering by type is client-side.
const all = await client.storage.reload();
const prefs = (all.items ?? []).filter((i) => i.type === 'prefs');
expect(prefs).toHaveLength(1);
expect(prefs[0].id).toBe('b');
// The read went out as a storage fetch with limit as a query param, not a path segment.
const getReq = gateway.recorded.findLast((r) => r.method === 'GET' && r.path === '/sdk/v1/storage');
expect(getReq?.query.get('limit')).toBe('100');
});
it('deletes a type and the items are gone', async () => {
await client.auth.loginWithDevice();
await client.storage.save([
{ id: 'a', type: 'progress', data: '{}' },
{ id: 'b', type: 'prefs', data: '{}' },
]);
await client.storage.delete('progress');
const remaining = await client.storage.reload();
expect(remaining.items?.map((i) => i.id)).toEqual(['b']);
});
it('storage writes carry the auth token', async () => {
const token = (await client.auth.loginWithDevice()).accessToken;
await client.storage.save([{ id: 'a', type: 't', data: '{}' }]);
const put = gateway.recorded.find((r) => r.method === 'PUT' && r.path === '/sdk/v1/storage');
expect(put?.authToken).toBe(token);
});
});