docs: @rudder/sdk 0.2.1, readme and skill describe guarantees, not internals
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@@ -58,7 +58,7 @@ client.modules.call<T = unknown>(
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`result`. Console output and the kernel call log never reach players.
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- Idempotency: each call generates one `Idempotency-Key` (UUID v4) and sends
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the same key on every retry, so the server runs the function at most once
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and returns the stored response for a repeated key. A new `call()` gets a
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and a retry with the same key within 24 h returns the first response. A new `call()` gets a
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new key.
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- Retries: up to 2, with jittered exponential backoff, on network errors, 5xx
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and 409 with code `conflict`. Other 4xx responses (including other 409
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