Slug-based scenarios, quests and offers per the environments contract; regenerated models; e2e seed passes environment to admin mirrors

Claude-Session: https://claude.ai/code/session_01SMCvdwDmuxoaqGgvGBLk1V
This commit is contained in:
edmand46
2026-09-06 21:44:54 +03:00
parent e863cc3bf7
commit a7401b534a
23 changed files with 127 additions and 115 deletions
+3 -3
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@@ -2,7 +2,7 @@
* BattlePassService — call-and-response access to the battle pass endpoints.
*
* Battle pass state is tied to a scenario battle pass node, so every call
* carries a `scenarioId` + `nodeId` (and a `runId` for the mutating calls).
* carries a `scenarioSlug` + `nodeId` (and a `runId` for the mutating calls).
* Battle pass has no sync-revision key, so this is a plain service, not an
* observable domain; re-fetch progress explicitly after a mutation.
*/
@@ -23,8 +23,8 @@ export class BattlePassService {
constructor(private readonly ctx: RudderContext) {}
/** Reads current progress (xp, level, premium, claimed tiers) for a node. */
getProgress(scenarioId: string, nodeId: string): Promise<GetBattlePassProgressResponse> {
return api.getBattlePassProgress(this.ctx, { scenarioId, nodeId });
getProgress(scenarioSlug: string, nodeId: string): Promise<GetBattlePassProgressResponse> {
return api.getBattlePassProgress(this.ctx, { scenarioSlug, nodeId });
}
/** Credits XP from a configured source. Returns the new xp/level. */
+4 -4
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@@ -14,7 +14,7 @@ import type { PurchaseOfferResponse } from '../generated/stores.js';
export class StoresDomain extends SyncedState<ShopHandle[]> {
readonly syncKey = 'stores';
/** Shared purchase executor: `stores.purchase(slug, offerId, opts)`. */
/** Shared purchase executor: `stores.purchase(slug, offerSlug, opts)`. */
readonly purchase: PurchaseOffer;
private readonly ctx: RudderContext;
@@ -24,15 +24,15 @@ export class StoresDomain extends SyncedState<ShopHandle[]> {
// handles created in the loader all delegate to this one executor.
const purchase: PurchaseOffer = async (
storeSlug: string,
offerId: string,
offerSlug: string,
options: BuyOptions = {},
): Promise<PurchaseOfferResponse> => {
const response = await api.purchaseOffer(
ctx,
{ storeSlug, offerId },
{ storeSlug, offerSlug },
{
storeSlug,
offerId,
offerSlug,
idempotencyKey: options.idempotencyKey ?? crypto.randomUUID(),
},
);
+2 -2
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@@ -40,12 +40,12 @@ export interface WaitEffect {
export interface ScenarioCompletedEffect {
readonly runId: string;
readonly scenarioId: string;
readonly scenarioSlug: string;
}
export interface ScenarioFailedEffect {
readonly runId: string;
readonly scenarioId: string;
readonly scenarioSlug: string;
readonly nodeId: string;
readonly error: Error;
}
+2 -2
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@@ -163,10 +163,10 @@ export const api = {
purchaseOffer: (
t: Transport,
path: { storeSlug: string; offerId: string },
path: { storeSlug: string; offerSlug: string },
body: PurchaseOfferRequest,
): Promise<PurchaseOfferResponse> =>
t.request<PurchaseOfferResponse>('POST', `/sdk/v1/stores/${enc(path.storeSlug)}/offers/${enc(path.offerId)}/purchase`, body),
t.request<PurchaseOfferResponse>('POST', `/sdk/v1/stores/${enc(path.storeSlug)}/offers/${enc(path.offerSlug)}/purchase`, body),
refreshAccessToken: (
t: Transport,
+4 -4
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@@ -6,7 +6,7 @@ export interface AddBattlePassXpRequest {
"amount"?: number;
"nodeId"?: string;
"runId"?: string;
"scenarioId"?: string;
"scenarioSlug"?: string;
"source"?: string;
}
@@ -21,7 +21,7 @@ export interface ClaimBattlePassRewardRequest {
"level"?: number;
"nodeId"?: string;
"runId"?: string;
"scenarioId"?: string;
"scenarioSlug"?: string;
"track"?: "free" | "premium";
}
@@ -39,7 +39,7 @@ export interface ClaimedTier {
export interface GetBattlePassProgressRequest {
"nodeId"?: string;
"scenarioId"?: string;
"scenarioSlug"?: string;
}
export interface GetBattlePassProgressResponse {
@@ -53,7 +53,7 @@ export interface PurchaseBattlePassPremiumRequest {
"idempotencyKey"?: string;
"nodeId"?: string;
"runId"?: string;
"scenarioId"?: string;
"scenarioSlug"?: string;
}
export interface PurchaseBattlePassPremiumResponse {
+3 -3
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@@ -3,7 +3,7 @@
import type { Reward } from './common.js';
export interface ClaimQuestRequest {
"questId"?: string;
"questSlug"?: string;
}
export interface ClaimQuestResponse {
@@ -18,10 +18,10 @@ export interface ListQuestsResponse {
}
export interface Quest {
"id"?: string;
"name"?: string;
"objectives"?: QuestObjectiveProgress[];
"rewards"?: Reward[];
"slug"?: string;
"status"?: "active" | "claimed" | "completed";
}
@@ -39,6 +39,6 @@ export interface ReportQuestProgressRequest {
}
export interface ReportQuestProgressResponse {
"completedQuestIds"?: string[];
"completedQuestSlugs"?: string[];
}
+3 -3
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@@ -4,7 +4,7 @@ export interface HandleScenarioCallbackRequest {
"handle"?: string;
"nodeId"?: string;
"runId"?: string;
"scenarioId"?: string;
"scenarioSlug"?: string;
}
export interface HandleScenarioCallbackResponse {
@@ -19,7 +19,7 @@ export interface PendingEffect {
"data": { [key: string]: unknown };
"nodeId": string;
"runId": string;
"scenarioId": string;
"scenarioSlug": string;
"type": string;
"waitDeadline"?: string;
}
@@ -37,7 +37,7 @@ export interface UpdateScenarioCounterRequest {
"counterKey"?: string;
"nodeId"?: string;
"runId"?: string;
"scenarioId"?: string;
"scenarioSlug"?: string;
}
export interface UpdateScenarioCounterResponse {
+2 -1
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@@ -12,6 +12,7 @@ export interface Offer {
"maxPurchases"?: number;
"name"?: string;
"price"?: OfferPrice;
"slug"?: string;
"updatedAt"?: string;
}
@@ -27,7 +28,7 @@ export interface OfferPrice {
export interface PurchaseOfferRequest {
"idempotencyKey"?: string;
"offerId"?: string;
"offerSlug"?: string;
"storeSlug"?: string;
}
+2 -2
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@@ -9,8 +9,8 @@
*/
/** Metric for purchasing a store offer; auto-reported on purchase. */
export function purchaseOffer(offerId: string): string {
return `purchase.offer:${offerId}`;
export function purchaseOffer(offerSlug: string): string {
return `purchase.offer:${offerSlug}`;
}
/** Metric for purchasing a catalog item; auto-reported on purchase. */
+3 -3
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@@ -20,13 +20,13 @@ export class QuestsService {
}
/** Claims a completed quest's rewards (idempotent server-side). */
claim(questId: string): Promise<ClaimQuestResponse> {
return api.claimQuest(this.ctx, { questId });
claim(questSlug: string): Promise<ClaimQuestResponse> {
return api.claimQuest(this.ctx, { questSlug });
}
/** Reports metric progress; returns ids of quests completed by this report. */
async reportProgress(metric: string, amount: number): Promise<string[]> {
const response = await api.reportQuestProgress(this.ctx, { metric, amount });
return response.completedQuestIds ?? [];
return response.completedQuestSlugs ?? [];
}
}
+17 -17
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@@ -22,7 +22,7 @@ const JITTER_RATIO = 0.2;
type ActiveRecord = {
runId: string;
nodeId: string;
scenarioId: string;
scenarioSlug: string;
storePurchased?: boolean;
lastPurchase?: PurchaseOfferResponse;
};
@@ -177,7 +177,7 @@ export class ScenarioService {
for (const [key, record] of [...this.active.entries()]) {
if (incomingKeys.has(key)) continue;
this.deactivate(key);
this.emitCompletedIfIdle(record.runId, record.scenarioId);
this.emitCompletedIfIdle(record.runId, record.scenarioSlug);
}
const after = new Set(this.active.keys());
@@ -206,7 +206,7 @@ export class ScenarioService {
const record: ActiveRecord = {
runId: pending.runId,
nodeId: pending.nodeId,
scenarioId: pending.scenarioId,
scenarioSlug: pending.scenarioSlug,
};
this.active.set(key, record);
this.completedRuns.delete(pending.runId);
@@ -289,16 +289,16 @@ export class ScenarioService {
}
private dispatchBattlePass(record: ActiveRecord): void {
const { scenarioId, nodeId, runId } = record;
const { scenarioSlug, nodeId, runId } = record;
this.ctx.effects.emitBattlePass({
getProgress: () => this.battlePass.getProgress(scenarioId, nodeId),
getProgress: () => this.battlePass.getProgress(scenarioSlug, nodeId),
addXp: (source, amount) =>
this.battlePass.addXp({ scenarioId, nodeId, source, amount, runId }),
this.battlePass.addXp({ scenarioSlug, nodeId, source, amount, runId }),
claimReward: (level, track) =>
this.battlePass.claimReward({ scenarioId, nodeId, level, track, runId }),
this.battlePass.claimReward({ scenarioSlug, nodeId, level, track, runId }),
purchasePremium: async () => {
const response = await this.battlePass.purchasePremium({
scenarioId,
scenarioSlug,
nodeId,
idempotencyKey: crypto.randomUUID(),
runId,
@@ -346,7 +346,7 @@ export class ScenarioService {
): Promise<void> {
try {
const response = await api.updateScenarioCounter(this.ctx, {
scenarioId: record.scenarioId,
scenarioSlug: record.scenarioSlug,
nodeId: record.nodeId,
counterKey: objectiveId,
amount,
@@ -362,7 +362,7 @@ export class ScenarioService {
if (response.effect) {
this.ingest([response.effect]);
} else {
this.emitCompletedIfIdle(record.runId, record.scenarioId);
this.emitCompletedIfIdle(record.runId, record.scenarioSlug);
}
} catch {
}
@@ -374,7 +374,7 @@ export class ScenarioService {
if (this.droppedRuns.has(record.runId)) return;
try {
const response = await api.handleScenarioCallback(this.ctx, {
scenarioId: record.scenarioId,
scenarioSlug: record.scenarioSlug,
nodeId: record.nodeId,
handle,
runId: record.runId,
@@ -386,7 +386,7 @@ export class ScenarioService {
if (response?.effect) {
this.ingest([response.effect]);
} else {
this.emitCompletedIfIdle(record.runId, record.scenarioId);
this.emitCompletedIfIdle(record.runId, record.scenarioSlug);
}
} catch (err) {
if (isTransientHttpError(err)) return;
@@ -425,10 +425,10 @@ export class ScenarioService {
private dropRun(runId: string, nodeId: string, error: Error): void {
this.droppedRuns.add(runId);
let scenarioId = '';
let scenarioSlug = '';
for (const [key, record] of [...this.active.entries()]) {
if (record.runId !== runId) continue;
if (!scenarioId) scenarioId = record.scenarioId;
if (!scenarioSlug) scenarioSlug = record.scenarioSlug;
this.deactivate(key);
}
console.warn(
@@ -436,19 +436,19 @@ export class ScenarioService {
);
this.ctx.effects.emitScenarioFailed({
runId,
scenarioId,
scenarioSlug,
nodeId,
error,
});
}
private emitCompletedIfIdle(runId: string, scenarioId: string): void {
private emitCompletedIfIdle(runId: string, scenarioSlug: string): void {
if (this.droppedRuns.has(runId)) return;
if (this.completedRuns.has(runId)) return;
for (const record of this.active.values()) {
if (record.runId === runId) return;
}
this.completedRuns.add(runId);
this.ctx.effects.emitScenarioCompleted({ runId, scenarioId });
this.ctx.effects.emitScenarioCompleted({ runId, scenarioSlug });
}
}
+7 -2
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@@ -16,12 +16,13 @@ export interface BuyOptions {
*/
export type PurchaseOffer = (
storeSlug: string,
offerId: string,
offerSlug: string,
options?: BuyOptions,
) => Promise<PurchaseOfferResponse>;
export class OfferHandle {
public readonly id: string;
public readonly slug: string;
public readonly name?: string;
public readonly price?: OfferPrice;
public readonly contents: OfferContent[];
@@ -35,7 +36,11 @@ export class OfferHandle {
if (!offer.id) {
throw new Error('Rudder Stores: offer.id is required');
}
if (!offer.slug) {
throw new Error('Rudder Stores: offer.slug is required');
}
this.id = offer.id;
this.slug = offer.slug;
this.name = offer.name;
this.price = offer.price;
this.contents = offer.contents ?? [];
@@ -43,7 +48,7 @@ export class OfferHandle {
}
async buy(options: BuyOptions = {}): Promise<PurchaseOfferResponse> {
return this.purchase(this.storeSlug, this.id, options);
return this.purchase(this.storeSlug, this.slug, options);
}
}