Slug-based scenarios, quests and offers per the environments contract; regenerated models; e2e seed passes environment to admin mirrors
Claude-Session: https://claude.ai/code/session_01SMCvdwDmuxoaqGgvGBLk1V
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@@ -82,7 +82,7 @@ export async function grantCurrency(
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amount: number,
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): Promise<void> {
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await adminApi(artifact).post(
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`/platform/v1/projects/${artifact.projectId}/players/wallet/adjust`,
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`/platform/v1/projects/${artifact.projectId}/players/wallet/adjust?environment=${artifact.environment}`,
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{ items: [{ playerId, currencyCode, amount, reason: 'e2e grant' }] },
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);
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}
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@@ -19,6 +19,7 @@ interface ReleaseResponse {
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interface QuestResponse {
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id: string;
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slug: string;
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name: string;
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status: string;
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objectives?: Array<{ id: string; metric: string; target: number }>;
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@@ -28,10 +29,10 @@ interface QuestResponse {
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interface StoreResponse {
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id: string;
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name: string;
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slug?: string;
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data?: { slug?: string };
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slug: string;
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offers?: Array<{
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id: string;
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slug: string;
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name: string;
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contents?: Array<{ itemId: string; amount: number }>;
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}>;
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@@ -176,18 +177,24 @@ export async function runSeed(
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});
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// 7. Store with a free offer and a paid (currency) offer with a purchase limit.
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// The runtime resolves a store's slug from data.slug, and the CreateStore API has
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// no slug field — so we set it via data.
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// Stores and offers carry an authored slug that survives promotes.
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const storeSlug = 'starter-shop';
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const paidOfferSlug = 'gold-pack';
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const store = await api.post<StoreResponse>(`${projPath}/stores${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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slug: storeSlug,
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name: 'Starter Shop',
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description: 'E2E shop',
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data: { slug: storeSlug },
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offers: [
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{ name: 'Welcome Gift', contents: [{ itemId: item.id, amount: 10 }], price: { currency, amount: 0 } },
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{
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slug: 'welcome-gift',
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name: 'Welcome Gift',
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contents: [{ itemId: item.id, amount: 10 }],
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price: { currency, amount: 0 },
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},
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{
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slug: paidOfferSlug,
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name: 'Gold Pack',
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contents: [{ itemId: item.id, amount: 50 }],
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price: { currency, amount: 100 },
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@@ -196,20 +203,18 @@ export async function runSeed(
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],
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});
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log(`store ${storeSlug} (${store.id}) with ${store.offers?.length ?? 0} offers`);
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const paidOffer = store.offers?.find((o) => o.name === 'Gold Pack');
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if (!paidOffer?.id) {
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throw new Error('seeded paid offer did not return an id');
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}
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// 8. Global quest: buying the paid offer completes it; claim grants extra item reward.
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const questName = 'Buy Gold Pack Quest';
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const questObjectiveId = 'buy-gold-pack';
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const questTarget = 1;
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const questMetric = `purchase.offer:${paidOffer.id}`;
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const questSlug = 'buy-gold-pack-quest';
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const questMetric = `purchase.offer:${paidOfferSlug}`;
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const questRewardAmount = 7;
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const quest = await api.post<QuestResponse>(`${projPath}/quests${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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slug: questSlug,
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name: questName,
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objectives: [{ id: questObjectiveId, metric: questMetric, target: questTarget }],
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rewards: [{ itemId: item.id, amount: questRewardAmount }],
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@@ -220,9 +225,11 @@ export async function runSeed(
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const startAt = new Date(ts - 3600_000).toISOString();
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const endAt = new Date(ts + 365 * 24 * 3600_000).toISOString();
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const scenarioEvent = 'session_start';
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const scenarioSlug = 'onboarding';
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const scenario = await api.post<{ id: string }>(`${projPath}/scenarios${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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slug: scenarioSlug,
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name: 'Onboarding',
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description: 'e2e onboarding',
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startAt,
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@@ -230,9 +237,8 @@ export async function runSeed(
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});
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// 10. Scenario flow (trigger -> notification -> rc override -> store -> condition -> notification).
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await api.put(`${projPath}/scenarios/${scenario.id}`, {
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await api.put(`${projPath}/scenarios/${scenario.id}?environment=${authoringEnv}`, {
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projectId: project.id,
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scenarioId: scenario.id,
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flow: buildFlow(storeSlug),
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});
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log(`scenario ${scenario.id} flow set`);
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@@ -245,15 +251,15 @@ export async function runSeed(
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});
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await pollRelease(api, projPath, runtimeEnv, release.id, log);
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// Promotion re-creates every entity with fresh ids — read the prod ones back.
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// Promotion upserts by slug: prod keeps its own ids, so read the prod rows back by slug.
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const prodStores = await api.get<StoreResponse[]>(`${projPath}/stores${prodQ}`);
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const prodStore = prodStores.find((s) => s.data?.slug === storeSlug || s.name === 'Starter Shop');
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const prodStore = prodStores.find((s) => s.slug === storeSlug);
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if (!prodStore) {
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throw new Error(`promoted store ${storeSlug} was not found in ${runtimeEnv}`);
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}
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const prodPaidOffer = prodStore.offers?.find((o) => o.name === 'Gold Pack');
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if (!prodPaidOffer?.id) {
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throw new Error('promoted paid offer did not return an id');
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const prodPaidOffer = prodStore.offers?.find((o) => o.slug === paidOfferSlug);
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if (!prodPaidOffer?.slug) {
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throw new Error('promoted paid offer did not return a slug');
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}
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const prodRewardItemId = prodPaidOffer.contents?.[0]?.itemId;
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if (!prodRewardItemId) {
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@@ -261,25 +267,25 @@ export async function runSeed(
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}
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const prodQuests = await api.get<QuestResponse[]>(`${projPath}/quests${prodQ}`);
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const prodQuest = prodQuests.find((q) => q.name === questName);
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if (!prodQuest?.id) {
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throw new Error(`promoted quest ${questName} was not found in ${runtimeEnv}`);
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const prodQuest = prodQuests.find((qq) => qq.slug === questSlug);
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if (!prodQuest?.slug) {
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throw new Error(`promoted quest ${questSlug} was not found in ${runtimeEnv}`);
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}
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const prodQuestMetric = prodQuest.objectives?.find((o) => o.id === questObjectiveId)?.metric;
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if (!prodQuestMetric) {
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throw new Error(`promoted quest ${questName} did not return metric ${questObjectiveId}`);
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throw new Error(`promoted quest ${questSlug} did not return metric ${questObjectiveId}`);
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}
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const prodQuestRewardItemId = prodQuest.rewards?.[0]?.itemId;
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if (!prodQuestRewardItemId) {
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throw new Error(`promoted quest ${questName} did not return reward item id`);
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throw new Error(`promoted quest ${questSlug} did not return reward item id`);
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}
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const prodScenarios = await api.get<Array<{ id: string; name: string }>>(
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const prodScenarios = await api.get<Array<{ id: string; slug: string; name: string }>>(
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`${projPath}/scenarios${prodQ}`,
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);
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const prodScenario = prodScenarios.find((s) => s.name === 'Onboarding');
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if (!prodScenario?.id) {
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throw new Error(`promoted scenario Onboarding was not found in ${runtimeEnv}`);
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const prodScenario = prodScenarios.find((s) => s.slug === scenarioSlug);
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if (!prodScenario?.slug) {
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throw new Error(`promoted scenario ${scenarioSlug} was not found in ${runtimeEnv}`);
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}
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return {
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@@ -296,14 +302,14 @@ export async function runSeed(
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slug: storeSlug,
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freeOfferName: 'Welcome Gift',
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paidOfferName: 'Gold Pack',
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paidOfferId: prodPaidOffer.id,
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paidOfferSlug: prodPaidOffer.slug,
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paidPrice: { currency, amount: 100 },
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paidMaxPurchases: 2,
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grantedItemName: 'Gold Coin',
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paidGrantAmount: 50,
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},
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quest: {
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id: prodQuest.id,
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slug: prodQuest.slug,
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name: questName,
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objectiveId: questObjectiveId,
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metric: prodQuestMetric,
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@@ -321,7 +327,7 @@ export async function runSeed(
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shopLayout: { cols: 3 },
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spawnRateOverride: 3.0,
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},
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scenario: { id: prodScenario.id, event: scenarioEvent },
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scenario: { slug: prodScenario.slug, event: scenarioEvent },
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};
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}
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@@ -16,14 +16,14 @@ export interface SeedArtifact {
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slug: string;
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freeOfferName: string;
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paidOfferName: string;
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paidOfferId: string;
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paidOfferSlug: string;
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paidPrice: { currency: string; amount: number };
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paidMaxPurchases: number;
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grantedItemName: string;
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paidGrantAmount: number;
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};
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quest: {
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id: string;
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slug: string;
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name: string;
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objectiveId: string;
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metric: string;
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@@ -42,5 +42,5 @@ export interface SeedArtifact {
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/** spawn_rate value the scenario's remote_config_override applies. */
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spawnRateOverride: number;
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};
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scenario: { id: string; event: string };
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scenario: { slug: string; event: string };
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}
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