Align e2e-prod suite with the monolith API; drop dead applyOverride; treat run_not_active as terminal
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This commit is contained in:
edmand46
2026-09-06 09:53:45 +03:00
parent 8863ef80e2
commit e863cc3bf7
7 changed files with 93 additions and 85 deletions
+3 -1
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@@ -40,7 +40,9 @@ function isTransientHttpError(err: unknown): boolean {
function isDroppedRunError(err: unknown): boolean {
if (!(err instanceof RudderHttpError)) return false;
return (
err.code === RudderErrorCodes.unknownRun || err.code === RudderErrorCodes.runExpired
err.code === RudderErrorCodes.unknownRun ||
err.code === RudderErrorCodes.runExpired ||
err.code === RudderErrorCodes.runNotActive
);
}
-16
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@@ -23,22 +23,6 @@ export class RemoteConfigState<
if (!config || config.value == null) return defaultValue;
return parseValue(config.value, config.valueType, defaultValue);
}
/**
* Applies a scenario remote_config_override patch to the current snapshot.
*
* @internal
*/
applyOverride(key: string, value: string, valueType = 'json'): void {
const next = new Map(this.data ?? []);
next.set(key, {
key,
value,
valueType,
active: true,
} as RemoteConfig);
this.set(next);
}
}
function parseValue<T>(
+13
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@@ -74,6 +74,19 @@ export function adminApi(artifact: SeedArtifact = loadArtifact()): AdminClient {
return api;
}
/** Credits a player's wallet through the admin batch endpoint. */
export async function grantCurrency(
artifact: SeedArtifact,
playerId: string,
currencyCode: string,
amount: number,
): Promise<void> {
await adminApi(artifact).post(
`/platform/v1/projects/${artifact.projectId}/players/wallet/adjust`,
{ items: [{ playerId, currencyCode, amount, reason: 'e2e grant' }] },
);
}
const sleep = (ms: number) => new Promise((r) => setTimeout(r, ms));
/** Retries a read until ok(result) holds — absorbs release/cache reload lag. */
+51 -35
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@@ -1,11 +1,10 @@
// Production seed: registers an operator, creates a project, configures staging
// content (items, remote configs, leaderboard, store with free+paid offers, a
// content (counter, item, remote configs, leaderboard, store with free+paid offers, a
// global quest, a scenario), and promotes it to the prod snapshot the runtime SDK serves.
// Excludes realtime & analytics.
//
// The scenario flow uses the SDK runtime's exact node `data` keys and handle names —
// the game's plan builder copies node.data verbatim into the execution plan
// (see liveops-game/shared/fsm/plan_builder.go), so what we store is what the SDK runs.
// The scenario flow uses the server engine's node types, `data` keys and handle names —
// the server walks the graph itself (see liveops-backend/internal/domain/scenario/engine/planbuilder
// and .../fsm), so what we store is what the server runs.
import { createAdminClient, type AdminClient } from './adminClient.js';
import type { SeedArtifact } from './types.js';
@@ -29,6 +28,7 @@ interface QuestResponse {
interface StoreResponse {
id: string;
name: string;
slug?: string;
data?: { slug?: string };
offers?: Array<{
id: string;
@@ -110,31 +110,43 @@ export async function runSeed(
api.setToken(auth.accessToken);
log(`registered ${adminEmail}`);
// 2. Project.
const project = await api.post<{ id: string; key: string; name: string }>(
'/platform/v1/projects',
{ name: `e2e-${ts}` },
);
// 2. Project. Creating one provisions the staging + prod environments, each with
// its own SDK key — that key is what the runtime SDK sends as projectKey.
const project = await api.post<{ id: string; name: string }>('/platform/v1/projects', {
name: `e2e-${ts}`,
});
const projPath = `/platform/v1/projects/${project.id}`;
log(`project ${project.id} key=${project.key}`);
// 3. Staging environment (idempotent — may already exist).
try {
await api.post(`${projPath}/environments`, { projectId: project.id, name: authoringEnv });
} catch {
// already exists / not required — content POSTs below are the real test
const environments = await api.get<Array<{ name: string; sdkKey: string }>>(
`${projPath}/environments`,
);
const projectKey = environments.find((e) => e.name === runtimeEnv)?.sdkKey;
if (!projectKey) {
throw new Error(`project ${project.id} has no ${runtimeEnv} environment sdk key`);
}
log(`project ${project.id} ${runtimeEnv}Key=${projectKey}`);
// 3. Soft currency counter — offer prices are validated against counter slugs, and
// the purchase debit resolves the currency through the catalog counter cache.
const currency = 'soft';
await api.post(`${projPath}/counters${q}`, {
projectId: project.id,
environment: authoringEnv,
name: 'Soft Currency',
slug: currency,
kind: 'currency',
});
// 4. Item (granted as a paid offer's contents).
const item = await api.post<{ id: string; name: string }>(`${projPath}/items${q}`, {
projectId: project.id,
environment: authoringEnv,
name: 'Gold Coin',
tags: ['currency'],
slug: 'gold-coin',
});
// 5. Remote configs — one per value type. RCs are live per-env flags served
// straight from the outbox/cache, so they go directly into the runtime env.
// straight from the cache and are not copied by a promote, so they go directly
// into the runtime env.
const remoteConfigs: Array<{ key: string; value: string; valueType: string }> = [
{ key: 'max_energy', value: '100', valueType: 'int' },
{ key: 'spawn_rate', value: '1.5', valueType: 'float' },
@@ -164,28 +176,25 @@ export async function runSeed(
});
// 7. Store with a free offer and a paid (currency) offer with a purchase limit.
// The runtime resolves a store's slug from data.slug (liveops-game shop cache), and
// the CreateStore API has no slug field — so we set it via data.
// The runtime resolves a store's slug from data.slug, and the CreateStore API has
// no slug field — so we set it via data.
const storeSlug = 'starter-shop';
const store = await api.post<{ id: string; offers: Array<{ id: string; name: string }> }>(
`${projPath}/stores${q}`,
{
const store = await api.post<StoreResponse>(`${projPath}/stores${q}`, {
projectId: project.id,
environment: authoringEnv,
name: 'Starter Shop',
description: 'E2E shop',
data: { slug: storeSlug },
offers: [
{ name: 'Welcome Gift', contents: [{ itemId: item.id, amount: 10 }], price: { currency: 'soft', amount: 0 } },
{ name: 'Welcome Gift', contents: [{ itemId: item.id, amount: 10 }], price: { currency, amount: 0 } },
{
name: 'Gold Pack',
contents: [{ itemId: item.id, amount: 50 }],
price: { currency: 'soft', amount: 100 },
price: { currency, amount: 100 },
maxPurchases: 2,
},
],
},
);
});
log(`store ${storeSlug} (${store.id}) with ${store.offers?.length ?? 0} offers`);
const paidOffer = store.offers?.find((o) => o.name === 'Gold Pack');
if (!paidOffer?.id) {
@@ -210,6 +219,7 @@ export async function runSeed(
// 9. Scenario (must be live now: startAt <= now <= endAt).
const startAt = new Date(ts - 3600_000).toISOString();
const endAt = new Date(ts + 365 * 24 * 3600_000).toISOString();
const scenarioEvent = 'session_start';
const scenario = await api.post<{ id: string }>(`${projPath}/scenarios${q}`, {
projectId: project.id,
environment: authoringEnv,
@@ -219,7 +229,7 @@ export async function runSeed(
endAt,
});
// 10. Scenario flow (trigger -> notification -> rc override -> store -> boundary -> notification).
// 10. Scenario flow (trigger -> notification -> rc override -> store -> condition -> notification).
await api.put(`${projPath}/scenarios/${scenario.id}`, {
projectId: project.id,
scenarioId: scenario.id,
@@ -227,7 +237,7 @@ export async function runSeed(
});
log(`scenario ${scenario.id} flow set`);
// 11. Promote staging content to prod (the runtime serves prod/latest.json).
// 11. Promote staging content to prod (the runtime serves the prod snapshot).
const release = await api.post<ReleaseResponse>(`${projPath}/releases/promote`, {
projectId: project.id,
fromEnvironment: authoringEnv,
@@ -235,6 +245,7 @@ export async function runSeed(
});
await pollRelease(api, projPath, runtimeEnv, release.id, log);
// Promotion re-creates every entity with fresh ids — read the prod ones back.
const prodStores = await api.get<StoreResponse[]>(`${projPath}/stores${prodQ}`);
const prodStore = prodStores.find((s) => s.data?.slug === storeSlug || s.name === 'Starter Shop');
if (!prodStore) {
@@ -263,13 +274,18 @@ export async function runSeed(
throw new Error(`promoted quest ${questName} did not return reward item id`);
}
// 12. Settle: let the game service hot-reload caches from the new snapshot.
await sleep(3000);
const prodScenarios = await api.get<Array<{ id: string; name: string }>>(
`${projPath}/scenarios${prodQ}`,
);
const prodScenario = prodScenarios.find((s) => s.name === 'Onboarding');
if (!prodScenario?.id) {
throw new Error(`promoted scenario Onboarding was not found in ${runtimeEnv}`);
}
return {
baseUrl,
projectId: project.id,
projectKey: project.key,
projectKey,
adminToken: auth.accessToken,
adminEmail,
environment: runtimeEnv,
@@ -281,7 +297,7 @@ export async function runSeed(
freeOfferName: 'Welcome Gift',
paidOfferName: 'Gold Pack',
paidOfferId: prodPaidOffer.id,
paidPrice: { currency: 'soft', amount: 100 },
paidPrice: { currency, amount: 100 },
paidMaxPurchases: 2,
grantedItemName: 'Gold Coin',
paidGrantAmount: 50,
@@ -305,7 +321,7 @@ export async function runSeed(
shopLayout: { cols: 3 },
spawnRateOverride: 3.0,
},
scenario: { id: scenario.id, event: 'session_start' },
scenario: { id: prodScenario.id, event: scenarioEvent },
};
}
+5 -6
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@@ -15,12 +15,11 @@ describe('e2e-prod: health', () => {
expect(body.status).toBe('ok');
});
it('content + game gRPC backends are serving', async () => {
// /readyz may be 503 if analytics is not_serving (out of scope here); assert the
// backends this suite actually uses are serving.
it('GET /readyz reports every backing store ready', async () => {
const res = await fetch(`${baseUrl}/readyz`);
const body = (await res.json()) as { grpc?: Record<string, string> };
expect(body.grpc?.content).toBe('serving');
expect(body.grpc?.game).toBe('serving');
expect(res.ok).toBe(true);
const body = (await res.json()) as { status?: string; checks?: Record<string, string> };
expect(body.status).toBe('ready');
expect(body.checks).toMatchObject({ db: 'ok', redis: 'ok', s3: 'ok' });
});
});
+3 -7
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@@ -1,5 +1,5 @@
import { describe, it, expect, beforeAll } from 'vitest';
import { adminApi, freshPlayer, loadArtifact, withReadRetry } from './_setup/harness.js';
import { adminApi, freshPlayer, grantCurrency, loadArtifact, withReadRetry } from './_setup/harness.js';
import type { SeedArtifact } from './_setup/types.js';
import type { RudderClient } from '../../src/client/RudderClient.js';
import type { OfferHandle } from '../../src/state/shops.js';
@@ -48,12 +48,8 @@ describe('e2e-prod: purchase (wallet/inventory/limits)', () => {
const price = artifact.store.paidPrice.amount;
const offer = await resolvePaidOffer(client);
// 1. Grant currency via the new admin endpoint.
await api.post(`/platform/v1/projects/${artifact.projectId}/players/${playerId}/wallet/adjust`, {
currencyCode: currency,
amount: 1000,
reason: 'e2e grant',
});
// 1. Grant currency via the admin endpoint.
await grantCurrency(artifact, playerId, currency, 1000);
const granted = await withReadRetry(
() => balance(client, currency),
(b) => b === 1000,
+6 -8
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@@ -1,5 +1,5 @@
import { describe, it, expect, beforeAll, vi } from 'vitest';
import { adminApi, loadArtifact, makeProdClient } from './_setup/harness.js';
import { grantCurrency, loadArtifact, makeProdClient } from './_setup/harness.js';
import type { SeedArtifact } from './_setup/types.js';
import type { NotificationEffect, StoreOfferEffect } from '../../src/index.js';
import { getScenarioRuntime } from '../../src/client/RudderClient.js';
@@ -31,13 +31,11 @@ describe('e2e-prod: scenarios', () => {
// The boundary buy uses the paid offer — fund the wallet so the purchase succeeds.
const playerId = (await client.player.reload()).player!.id!;
await adminApi(artifact).post(
`/platform/v1/projects/${artifact.projectId}/players/${playerId}/wallet/adjust`,
{
currencyCode: artifact.store.paidPrice.currency,
amount: artifact.store.paidPrice.amount,
reason: 'e2e scenario funding',
},
await grantCurrency(
artifact,
playerId,
artifact.store.paidPrice.currency,
artifact.store.paidPrice.amount,
);
// First notification dispatched.