feat(auth): Google/Apple login, named custom providers, identity link/unlink
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+126
-4
@@ -1,15 +1,21 @@
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/**
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* AuthService — player authentication.
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*
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* Handles login via device ID (the primary auth flow for game clients) or a
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* custom backend webhook, logout (token clearing), and auth state observation.
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* Handles login via device ID (the primary auth flow for game clients), Google,
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* Apple, or a custom backend webhook, identity linking/unlinking, logout
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* (token clearing), and auth state observation.
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*/
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import type { RudderContext } from '../core/context.js';
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import type { RemoteConfigShape } from '../state/RemoteConfigState.js';
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import { getOrCreateDeviceId } from '../device/DeviceId.js';
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import { api } from '../generated/api.js';
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import type { LoginViaCustomResponse, LoginViaDeviceResponse } from '../generated/auth.js';
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import type {
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LoginViaAppleResponse,
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LoginViaCustomResponse,
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LoginViaDeviceResponse,
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LoginViaGoogleResponse,
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} from '../generated/auth.js';
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export type AuthState = 'signed-in' | 'signed-out';
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@@ -27,6 +33,8 @@ export interface LoginWithDeviceOptions {
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export interface LoginWithCustomOptions {
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/** Arbitrary payload forwarded to the developer's custom auth webhook. */
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customData: Record<string, unknown>;
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/** Name of the custom auth provider; omitted means the default provider. */
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provider?: string;
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/** Player's region code (default: "global"). */
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region?: string;
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/** Player's language code (default: "en"). */
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@@ -35,6 +43,35 @@ export interface LoginWithCustomOptions {
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nickname?: string;
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}
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export interface LoginWithGoogleOptions {
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/** Google ID token obtained from the Google sign-in flow. */
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idToken: string;
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/** Player's region code (default: "global"). */
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region?: string;
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/** Player's language code (default: "en"). */
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language?: string;
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/** Optional player nickname; omitted from the request when not set. */
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nickname?: string;
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}
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export interface LoginWithAppleOptions {
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/** Apple ID token (identity token) obtained from Sign in with Apple. */
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idToken: string;
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/** Player's region code (default: "global"). */
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region?: string;
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/** Player's language code (default: "en"). */
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language?: string;
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/** Optional player nickname; omitted from the request when not set. */
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nickname?: string;
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}
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export interface LinkWithCustomOptions {
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/** Arbitrary payload forwarded to the developer's custom auth webhook. */
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customData: Record<string, unknown>;
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/** Name of the custom auth provider; omitted means the default provider. */
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provider?: string;
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}
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export class AuthService<TConfig extends RemoteConfigShape = RemoteConfigShape> {
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private readonly listeners = new Set<AuthStateListener>();
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private state: AuthState;
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@@ -100,10 +137,11 @@ export class AuthService<TConfig extends RemoteConfigShape = RemoteConfigShape>
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* saved to the client's TokenStore.
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*/
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async loginWithCustom(options: LoginWithCustomOptions): Promise<LoginViaCustomResponse> {
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const { customData, region = 'global', language = 'en', nickname } = options;
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const { customData, provider, region = 'global', language = 'en', nickname } = options;
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const response = await api.loginViaCustom(this.ctx, {
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key: this.ctx.options.projectKey,
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customData,
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provider,
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region,
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language,
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nickname,
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@@ -118,6 +156,90 @@ export class AuthService<TConfig extends RemoteConfigShape = RemoteConfigShape>
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return response;
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}
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/**
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* Authenticates with a Google ID token and returns access + refresh tokens.
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*
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* On success, tokens are saved to the client's TokenStore.
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*/
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async loginWithGoogle(options: LoginWithGoogleOptions): Promise<LoginViaGoogleResponse> {
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const { idToken, region = 'global', language = 'en', nickname } = options;
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const response = await api.loginViaGoogle(this.ctx, {
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key: this.ctx.options.projectKey,
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idToken,
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region,
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language,
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nickname,
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});
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this.ctx.options.tokenStore.saveTokens(
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response.accessToken ?? '',
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response.refreshToken ?? '',
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);
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await this.startRuntime();
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this.setState('signed-in');
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return response;
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}
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/**
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* Authenticates with an Apple ID token and returns access + refresh tokens.
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*
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* On success, tokens are saved to the client's TokenStore.
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*/
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async loginWithApple(options: LoginWithAppleOptions): Promise<LoginViaAppleResponse> {
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const { idToken, region = 'global', language = 'en', nickname } = options;
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const response = await api.loginViaApple(this.ctx, {
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key: this.ctx.options.projectKey,
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idToken,
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region,
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language,
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nickname,
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});
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this.ctx.options.tokenStore.saveTokens(
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response.accessToken ?? '',
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response.refreshToken ?? '',
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);
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await this.startRuntime();
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this.setState('signed-in');
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return response;
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}
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/**
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* Links a Google identity to the currently signed-in player. Requires an
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* active session (the access token is sent automatically).
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*/
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async linkWithGoogle(idToken: string): Promise<void> {
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await api.linkViaGoogle(this.ctx, { idToken });
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}
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/**
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* Links an Apple identity to the currently signed-in player. Requires an
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* active session (the access token is sent automatically).
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*/
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async linkWithApple(idToken: string): Promise<void> {
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await api.linkViaApple(this.ctx, { idToken });
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}
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/**
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* Links a custom identity to the currently signed-in player via the project's
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* custom authorization webhook. Requires an active session.
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*/
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async linkWithCustom(options: LinkWithCustomOptions): Promise<void> {
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await api.linkViaCustom(this.ctx, {
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customData: options.customData,
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provider: options.provider,
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});
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}
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/**
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* Unlinks an identity from the currently signed-in player. The provider is
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* the full provider string: `device`, `google`, `apple`, `custom`, or
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* `custom:<name>`.
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*/
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async unlinkIdentity(provider: string): Promise<void> {
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await api.unlinkIdentity(this.ctx, { provider });
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}
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/** Clears all stored tokens (logout). */
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logout(): void {
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this.ctx.options.tokenStore.clear();
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