feat(auth): Google/Apple login, named custom providers, identity link/unlink
This commit is contained in:
@@ -1,6 +1,6 @@
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---
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name: rudder-web-sdk
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description: Use when working with the Rudder TypeScript/JavaScript SDK (@rudder/js-sdk) — the browser/player-facing SDK for the Rudder LiveOps platform. Covers client setup, device/custom auth, observable domains (player, inventory, catalog, stores, remote config, storage), leaderboards, quests, battle pass, scenario effects, and error handling. Load this whenever code imports from @rudder/js-sdk or RudderClient appears.
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description: Use when working with the Rudder TypeScript/JavaScript SDK (@rudder/js-sdk) — the browser/player-facing SDK for the Rudder LiveOps platform. Covers client setup, device/google/apple/custom auth, identity linking, observable domains (player, inventory, catalog, stores, remote config, storage), leaderboards, quests, battle pass, scenario effects, and error handling. Load this whenever code imports from @rudder/js-sdk or RudderClient appears.
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---
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# Rudder Web SDK (@rudder/js-sdk)
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@@ -51,12 +51,22 @@ drop cached state.
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```ts
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await client.auth.loginWithDevice({ region, language, nickname }); // device id auto-generated/persisted
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await client.auth.loginWithCustom({ customData, region, language, nickname });
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await client.auth.loginWithGoogle({ idToken, region, language, nickname });
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await client.auth.loginWithApple({ idToken, region, language, nickname });
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await client.auth.loginWithCustom({ customData, provider?, region, language, nickname });
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// identity linking (requires an active session):
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await client.auth.linkWithGoogle(idToken);
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await client.auth.linkWithApple(idToken);
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await client.auth.linkWithCustom({ customData, provider? });
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await client.auth.unlinkIdentity(provider); // 'device' | 'google' | 'apple' | 'custom' | 'custom:<name>'
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client.auth.logout();
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client.auth.isAuthenticated; // boolean
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client.auth.onAuthStateChange(cb); // fires immediately, returns unsubscribe
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```
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Linked identities are listed on the profile: `client.player.data.identities`
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(`PlayerProfileIdentity { provider, subject, createdAt }`).
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Tokens are saved to the `TokenStore` automatically. The transport injects
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`Authorization: Bearer <token>`, retries GETs, and single-flight refreshes on
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401; a failed refresh clears tokens and emits `signed-out`. Details:
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@@ -1,14 +1,20 @@
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# Auth — `client.auth`
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`AuthService` (source: `src/auth/AuthService.ts`). Player authentication:
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device ID login (primary for game clients), custom webhook login, logout, and
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auth state observation.
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device ID login (primary for game clients), Google / Apple sign-in, custom
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webhook login, identity linking/unlinking, logout, and auth state observation.
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## Methods
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```ts
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loginWithDevice(options?: LoginWithDeviceOptions): Promise<LoginViaDeviceResponse>
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loginWithGoogle(options: LoginWithGoogleOptions): Promise<LoginViaGoogleResponse>
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loginWithApple(options: LoginWithAppleOptions): Promise<LoginViaAppleResponse>
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loginWithCustom(options: LoginWithCustomOptions): Promise<LoginViaCustomResponse>
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linkWithGoogle(idToken: string): Promise<void>
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linkWithApple(idToken: string): Promise<void>
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linkWithCustom(options: LinkWithCustomOptions): Promise<void>
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unlinkIdentity(provider: string): Promise<void>
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logout(): void
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get isAuthenticated(): boolean
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onAuthStateChange(listener: AuthStateListener): () => void
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@@ -28,11 +34,27 @@ The device ID is auto-generated on first call and persisted in localStorage
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(`src/device/DeviceId.ts`). The request also carries the client's
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`projectKey`.
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### `LoginWithGoogleOptions` / `LoginWithAppleOptions`
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```ts
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{
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idToken: string; // required — Google ID token / Apple identity token
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region?: string; // default 'global'
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language?: string; // default 'en'
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nickname?: string; // omitted from the request when not set
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}
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```
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The client obtains the `idToken` from the provider's own sign-in flow
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(Google Identity Services, Sign in with Apple) and forwards it to
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`POST /sdk/v1/authorization/google` or `/sdk/v1/authorization/apple`.
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### `LoginWithCustomOptions`
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```ts
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{
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customData: Record<string, unknown>; // required — forwarded to the project's custom auth webhook
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provider?: string; // custom provider name; omitted = the default provider
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region?: string; // default 'global'
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language?: string; // default 'en'
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nickname?: string;
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@@ -43,6 +65,8 @@ The device ID is auto-generated on first call and persisted in localStorage
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```ts
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interface LoginViaDeviceResponse { accessToken?: string; refreshToken?: string }
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interface LoginViaGoogleResponse { accessToken?: string; refreshToken?: string }
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interface LoginViaAppleResponse { accessToken?: string; refreshToken?: string }
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interface LoginViaCustomResponse { accessToken?: string; refreshToken?: string }
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```
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@@ -50,6 +74,36 @@ On success both tokens are saved to the client's `TokenStore`, the runtime
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starts (domains warmed, scenario engine restored, `player_login` event fired),
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and the state flips to `'signed-in'`.
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## Identity linking
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`linkWithGoogle` / `linkWithApple` / `linkWithCustom` attach an additional
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identity to the currently signed-in player; `unlinkIdentity` detaches one.
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All four require an active session — the access token is sent automatically
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(transport level). They return nothing (HTTP 204).
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```ts
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await client.auth.linkWithGoogle(idToken);
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await client.auth.linkWithApple(idToken);
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await client.auth.linkWithCustom({ customData, provider }); // provider optional
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await client.auth.unlinkIdentity('custom:my-backend');
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```
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### `LinkWithCustomOptions`
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```ts
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{
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customData: Record<string, unknown>; // required
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provider?: string; // custom provider name; omitted = the default provider
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}
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```
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`unlinkIdentity(provider)` takes the full provider string: `device`,
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`google`, `apple`, `custom`, or `custom:<name>`.
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Linked identities appear on the player profile:
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`client.player.data.identities: PlayerProfileIdentity[]` with
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`{ provider: string; subject: string; createdAt: string }`.
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## Environments
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A project has two environments, `staging` and `prod`. The SDK key you pass as
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@@ -23,10 +23,17 @@ await client.player.reload(); // force refetch
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```ts
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interface PlayerProfile {
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identities?: PlayerProfileIdentity[];
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player?: Player;
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wallets?: Wallet[];
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}
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interface PlayerProfileIdentity {
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createdAt: string;
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provider: string; // 'device' | 'google' | 'apple' | 'custom' | 'custom:<name>'
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subject: string;
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}
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interface Player {
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createdAt?: string;
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id?: string;
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+126
-4
@@ -1,15 +1,21 @@
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/**
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* AuthService — player authentication.
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*
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* Handles login via device ID (the primary auth flow for game clients) or a
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* custom backend webhook, logout (token clearing), and auth state observation.
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* Handles login via device ID (the primary auth flow for game clients), Google,
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* Apple, or a custom backend webhook, identity linking/unlinking, logout
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* (token clearing), and auth state observation.
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*/
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import type { RudderContext } from '../core/context.js';
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import type { RemoteConfigShape } from '../state/RemoteConfigState.js';
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import { getOrCreateDeviceId } from '../device/DeviceId.js';
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import { api } from '../generated/api.js';
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import type { LoginViaCustomResponse, LoginViaDeviceResponse } from '../generated/auth.js';
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import type {
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LoginViaAppleResponse,
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LoginViaCustomResponse,
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LoginViaDeviceResponse,
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LoginViaGoogleResponse,
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} from '../generated/auth.js';
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export type AuthState = 'signed-in' | 'signed-out';
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@@ -27,6 +33,8 @@ export interface LoginWithDeviceOptions {
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export interface LoginWithCustomOptions {
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/** Arbitrary payload forwarded to the developer's custom auth webhook. */
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customData: Record<string, unknown>;
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/** Name of the custom auth provider; omitted means the default provider. */
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provider?: string;
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/** Player's region code (default: "global"). */
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region?: string;
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/** Player's language code (default: "en"). */
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@@ -35,6 +43,35 @@ export interface LoginWithCustomOptions {
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nickname?: string;
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}
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export interface LoginWithGoogleOptions {
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/** Google ID token obtained from the Google sign-in flow. */
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idToken: string;
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/** Player's region code (default: "global"). */
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region?: string;
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/** Player's language code (default: "en"). */
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language?: string;
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/** Optional player nickname; omitted from the request when not set. */
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nickname?: string;
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}
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export interface LoginWithAppleOptions {
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/** Apple ID token (identity token) obtained from Sign in with Apple. */
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idToken: string;
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/** Player's region code (default: "global"). */
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region?: string;
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/** Player's language code (default: "en"). */
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language?: string;
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/** Optional player nickname; omitted from the request when not set. */
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nickname?: string;
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}
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export interface LinkWithCustomOptions {
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/** Arbitrary payload forwarded to the developer's custom auth webhook. */
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customData: Record<string, unknown>;
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/** Name of the custom auth provider; omitted means the default provider. */
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provider?: string;
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}
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export class AuthService<TConfig extends RemoteConfigShape = RemoteConfigShape> {
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private readonly listeners = new Set<AuthStateListener>();
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private state: AuthState;
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@@ -100,10 +137,11 @@ export class AuthService<TConfig extends RemoteConfigShape = RemoteConfigShape>
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* saved to the client's TokenStore.
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*/
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async loginWithCustom(options: LoginWithCustomOptions): Promise<LoginViaCustomResponse> {
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const { customData, region = 'global', language = 'en', nickname } = options;
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const { customData, provider, region = 'global', language = 'en', nickname } = options;
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const response = await api.loginViaCustom(this.ctx, {
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key: this.ctx.options.projectKey,
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customData,
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provider,
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region,
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language,
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nickname,
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@@ -118,6 +156,90 @@ export class AuthService<TConfig extends RemoteConfigShape = RemoteConfigShape>
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return response;
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}
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/**
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* Authenticates with a Google ID token and returns access + refresh tokens.
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*
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* On success, tokens are saved to the client's TokenStore.
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*/
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async loginWithGoogle(options: LoginWithGoogleOptions): Promise<LoginViaGoogleResponse> {
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const { idToken, region = 'global', language = 'en', nickname } = options;
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const response = await api.loginViaGoogle(this.ctx, {
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key: this.ctx.options.projectKey,
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idToken,
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region,
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language,
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nickname,
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});
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this.ctx.options.tokenStore.saveTokens(
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response.accessToken ?? '',
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response.refreshToken ?? '',
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);
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await this.startRuntime();
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this.setState('signed-in');
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return response;
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}
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/**
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* Authenticates with an Apple ID token and returns access + refresh tokens.
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*
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* On success, tokens are saved to the client's TokenStore.
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*/
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async loginWithApple(options: LoginWithAppleOptions): Promise<LoginViaAppleResponse> {
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const { idToken, region = 'global', language = 'en', nickname } = options;
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const response = await api.loginViaApple(this.ctx, {
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key: this.ctx.options.projectKey,
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idToken,
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region,
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language,
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nickname,
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});
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this.ctx.options.tokenStore.saveTokens(
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response.accessToken ?? '',
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response.refreshToken ?? '',
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);
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await this.startRuntime();
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this.setState('signed-in');
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return response;
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}
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/**
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* Links a Google identity to the currently signed-in player. Requires an
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* active session (the access token is sent automatically).
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*/
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async linkWithGoogle(idToken: string): Promise<void> {
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await api.linkViaGoogle(this.ctx, { idToken });
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}
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/**
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* Links an Apple identity to the currently signed-in player. Requires an
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* active session (the access token is sent automatically).
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*/
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async linkWithApple(idToken: string): Promise<void> {
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await api.linkViaApple(this.ctx, { idToken });
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}
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/**
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* Links a custom identity to the currently signed-in player via the project's
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* custom authorization webhook. Requires an active session.
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*/
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async linkWithCustom(options: LinkWithCustomOptions): Promise<void> {
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await api.linkViaCustom(this.ctx, {
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customData: options.customData,
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provider: options.provider,
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});
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}
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/**
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* Unlinks an identity from the currently signed-in player. The provider is
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* the full provider string: `device`, `google`, `apple`, `custom`, or
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* `custom:<name>`.
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*/
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async unlinkIdentity(provider: string): Promise<void> {
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await api.unlinkIdentity(this.ctx, { provider });
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}
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/** Clears all stored tokens (logout). */
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logout(): void {
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this.ctx.options.tokenStore.clear();
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+37
-1
@@ -1,6 +1,6 @@
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// Code generated by apigen. DO NOT EDIT.
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import type { LoginViaCustomRequest, LoginViaCustomResponse, LoginViaDeviceRequest, LoginViaDeviceResponse, RefreshAccessTokenRequest, RefreshAccessTokenResponse } from './auth.js';
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import type { LinkViaAppleRequest, LinkViaCustomRequest, LinkViaGoogleRequest, LoginViaAppleRequest, LoginViaAppleResponse, LoginViaCustomRequest, LoginViaCustomResponse, LoginViaDeviceRequest, LoginViaDeviceResponse, LoginViaGoogleRequest, LoginViaGoogleResponse, RefreshAccessTokenRequest, RefreshAccessTokenResponse, UnlinkIdentityRequest } from './auth.js';
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import type { AddBattlePassXpRequest, AddBattlePassXpResponse, ClaimBattlePassRewardRequest, ClaimBattlePassRewardResponse, GetBattlePassProgressRequest, GetBattlePassProgressResponse, PurchaseBattlePassPremiumRequest, PurchaseBattlePassPremiumResponse } from './battlepass.js';
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import type { ListCatalogItemsResponse } from './catalog.js';
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import type { GetInventoryResponse } from './inventory.js';
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@@ -118,6 +118,24 @@ export const api = {
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): Promise<HandleScenarioCallbackResponse> =>
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t.request<HandleScenarioCallbackResponse>('POST', '/sdk/v1/scenarios/callback', body),
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linkViaApple: (
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t: Transport,
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body: LinkViaAppleRequest,
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): Promise<void> =>
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t.request<void>('POST', '/sdk/v1/authorization/apple/link', body),
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linkViaCustom: (
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t: Transport,
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body: LinkViaCustomRequest,
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): Promise<void> =>
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t.request<void>('POST', '/sdk/v1/authorization/custom/link', body),
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linkViaGoogle: (
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t: Transport,
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body: LinkViaGoogleRequest,
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): Promise<void> =>
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t.request<void>('POST', '/sdk/v1/authorization/google/link', body),
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listCatalogItems: (
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t: Transport,
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): Promise<ListCatalogItemsResponse> =>
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@@ -143,6 +161,12 @@ export const api = {
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): Promise<ListStoresResponse> =>
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t.request<ListStoresResponse>('GET', '/sdk/v1/stores'),
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loginViaApple: (
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t: Transport,
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body: LoginViaAppleRequest,
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): Promise<LoginViaAppleResponse> =>
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t.request<LoginViaAppleResponse>('POST', '/sdk/v1/authorization/apple', body),
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loginViaCustom: (
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t: Transport,
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body: LoginViaCustomRequest,
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@@ -155,6 +179,12 @@ export const api = {
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): Promise<LoginViaDeviceResponse> =>
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t.request<LoginViaDeviceResponse>('POST', '/sdk/v1/authorization/device', body),
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loginViaGoogle: (
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t: Transport,
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body: LoginViaGoogleRequest,
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): Promise<LoginViaGoogleResponse> =>
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t.request<LoginViaGoogleResponse>('POST', '/sdk/v1/authorization/google', body),
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purchaseBattlePassPremium: (
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t: Transport,
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body: PurchaseBattlePassPremiumRequest,
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@@ -193,6 +223,12 @@ export const api = {
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): Promise<TriggerScenarioResponse> =>
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t.request<TriggerScenarioResponse>('POST', '/sdk/v1/scenarios/trigger', body),
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unlinkIdentity: (
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t: Transport,
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body: UnlinkIdentityRequest,
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): Promise<void> =>
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t.request<void>('POST', '/sdk/v1/authorization/unlink', body),
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updateProjectStorage: (
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t: Transport,
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body: UpdateProjectStorageRequest,
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@@ -1,10 +1,37 @@
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// Code generated by apigen. DO NOT EDIT.
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export interface LinkViaAppleRequest {
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"idToken": string;
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}
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export interface LinkViaCustomRequest {
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"customData": { [key: string]: unknown };
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"provider"?: string;
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}
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export interface LinkViaGoogleRequest {
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"idToken": string;
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}
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export interface LoginViaAppleRequest {
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"idToken": string;
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"key": string;
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"language": string;
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"nickname"?: string;
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"region": string;
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}
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export interface LoginViaAppleResponse {
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"accessToken"?: string;
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"refreshToken"?: string;
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}
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export interface LoginViaCustomRequest {
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"customData"?: { [key: string]: unknown };
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"key"?: string;
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"language"?: string;
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||||
"nickname"?: string;
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||||
"provider"?: string;
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||||
"region"?: string;
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||||
}
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||||
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||||
@@ -26,6 +53,19 @@ export interface LoginViaDeviceResponse {
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"refreshToken"?: string;
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}
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||||
|
||||
export interface LoginViaGoogleRequest {
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||||
"idToken": string;
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"key": string;
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||||
"language": string;
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"nickname"?: string;
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||||
"region": string;
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||||
}
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||||
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||||
export interface LoginViaGoogleResponse {
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"accessToken"?: string;
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"refreshToken"?: string;
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}
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||||
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||||
export interface RefreshAccessTokenRequest {
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"refreshToken"?: string;
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||||
}
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||||
@@ -35,3 +75,7 @@ export interface RefreshAccessTokenResponse {
|
||||
"refreshToken"?: string;
|
||||
}
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||||
|
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export interface UnlinkIdentityRequest {
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"provider": string;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,17 @@ export interface Player {
|
||||
}
|
||||
|
||||
export interface PlayerProfile {
|
||||
"identities"?: PlayerProfileIdentity[];
|
||||
"player"?: Player;
|
||||
"wallets"?: Wallet[];
|
||||
}
|
||||
|
||||
export interface PlayerProfileIdentity {
|
||||
"createdAt": string;
|
||||
"provider": string;
|
||||
"subject": string;
|
||||
}
|
||||
|
||||
export interface Wallet {
|
||||
"balance"?: number;
|
||||
"currency"?: string;
|
||||
|
||||
+4
-1
@@ -22,8 +22,11 @@ export type {
|
||||
AuthService,
|
||||
AuthState,
|
||||
AuthStateListener,
|
||||
LinkWithCustomOptions,
|
||||
LoginWithAppleOptions,
|
||||
LoginWithCustomOptions,
|
||||
LoginWithDeviceOptions,
|
||||
LoginWithGoogleOptions,
|
||||
} from './auth/AuthService.js';
|
||||
export type { LeaderboardsService, LeaderboardHandle } from './leaderboards/LeaderboardsService.js';
|
||||
export type { BattlePassService } from './battlepass/BattlePassService.js';
|
||||
@@ -71,7 +74,7 @@ export type {
|
||||
|
||||
// Generated wire types — the shapes returned by the observable state and
|
||||
// handles, so consumers can name them instead of re-declaring mirrors.
|
||||
export type { Player, PlayerProfile, Wallet } from './generated/player.js';
|
||||
export type { Player, PlayerProfile, PlayerProfileIdentity, Wallet } from './generated/player.js';
|
||||
export type { CatalogItem } from './generated/catalog.js';
|
||||
export type { PlayerInventoryItem } from './generated/inventory.js';
|
||||
export type {
|
||||
|
||||
Reference in New Issue
Block a user