Commit Graph

6 Commits

Author SHA1 Message Date
edmand46 e863cc3bf7 Align e2e-prod suite with the monolith API; drop dead applyOverride; treat run_not_active as terminal
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2026-09-06 09:53:45 +03:00
edmand46 1491b5e357 Server-side scenario execution: thin effects client replaces local engine
- engine/ (DagWalker, sessions, IndexedDbPlanStore) deleted; server owns the graph
- trigger/callback/counter carry PendingEffect; GET /sdk/v1/scenarios/pending polled
  (30s jittered heartbeat paused on hidden tab + wait-deadline timers)
- client.effects public API unchanged (done/buy/dismiss/end/claim/battlepass/quest)
- planStateStore removed; loginEvent kept; reconcile() makes server the source of truth
- generated models regenerated; skills/README/CHANGELOG updated
2026-09-04 14:08:48 +03:00
edmand46 fff971ad15 0.5.0: typecheck against regenerated models
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listQuests no longer takes a body, battle-pass track is a union, scenario
run status has no unknown_run. This ships loginWithCustom and quest
metric helpers that never reached the registry after the v0.4.0 publish
job failed.
2026-08-28 15:18:31 +03:00
edmand46 1013f2395f e2e-prod: platform wallet adjust route, fund scenario player, RCs seeded directly in prod env
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2026-08-20 11:35:21 +03:00
edmand46 322a2c0706 0.4.0: battlepass levelNumber fix, UGC removed, regenerated API types, CI publish on tags
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2026-08-19 17:48:55 +03:00
rudder 3ab2d4a6cf Initial commit
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2026-08-12 14:02:25 +03:00