--- name: rudder-web-sdk description: Use when working with the Rudder TypeScript/JavaScript SDK (@rudder/js-sdk) — the browser/player-facing SDK for the Rudder LiveOps platform. Covers client setup, device/custom auth, observable domains (player, inventory, catalog, stores, remote config, storage), leaderboards, quests, battle pass, scenario effects, and error handling. Load this whenever code imports from @rudder/js-sdk or RudderClient appears. --- # Rudder Web SDK (@rudder/js-sdk) Browser-facing player SDK for the Rudder LiveOps platform. Source of truth: `liveops-web-sdk/src` (generated wire types in `src/generated` come from the gateway's apigen — never edit them by hand). ## Install Published to a private registry, not npmjs. Point the `@rudder` scope at it in `.npmrc` (anonymous read, no token): ``` @rudder:registry=https://hub.rudder.build/api/packages/rudder/npm/ ``` ```bash npm install @rudder/js-sdk ``` ESM + CJS + `.d.ts`; `type: module`; zero runtime dependencies. ## Init ```ts import { RudderClient } from '@rudder/js-sdk'; const client = new RudderClient({ baseUrl: 'https://api.rudder.build', // required projectKey: 'your-project-key', // required // tokenStore?: TokenStore — default: localStorage, in-memory fallback // requestTimeoutMs?: number — default 10000 // syncIntervalMs?: number — revision poll, default 30000 (±20% jitter) // onEffectError?: (error) => void — default console.error // runtime?: { planStateStore?, loginEvent? } — advanced, see reference/scenarios.md }); ``` `client` is generic: `RudderClient>` types `client.remoteConfig.get()`. Missing `baseUrl`/`projectKey` throws `RudderError` with `code: 'sdk/invalid-options'` from the constructor. Call `client.dispose()` on unmount/HMR to stop the sync poll, wait timers, and drop cached state. ## Auth essentials ```ts await client.auth.loginWithDevice({ region, language, nickname }); // device id auto-generated/persisted await client.auth.loginWithCustom({ customData, region, language, nickname }); client.auth.logout(); client.auth.isAuthenticated; // boolean client.auth.onAuthStateChange(cb); // fires immediately, returns unsubscribe ``` Tokens are saved to the `TokenStore` automatically. The transport injects `Authorization: Bearer `, retries GETs, and single-flight refreshes on 401; a failed refresh clears tokens and emits `signed-out`. Details: [reference/auth.md](reference/auth.md). ## Client surface (all domains that exist) Every member below is a property on `RudderClient`. There is no UGC, wallet service, or standalone economy service in this SDK — wallets live on `client.player.data.wallets`, and purchases go through `client.stores`. | Area | Access | Kind | |---|---|---| | Auth | `client.auth` | service | | Player profile + wallets | `client.player` | observable `SyncedState` | | Inventory (catalog-merged) | `client.inventory` | observable `SyncedState` | | Catalog | `client.catalog` | observable `SyncedState>` | | Stores / purchases | `client.stores` + `client.stores.purchase(slug, offerId, opts?)` | observable `SyncedState` | | Remote config | `client.remoteConfig` + `.get(key, default?)` | observable, typed | | Player storage | `client.storage` + `.save(items)` / `.delete(type)` | observable + mutations | | Project storage | `client.projectStorage` + `.save(items)` | observable + mutation | | Leaderboards | `client.leaderboards.findBySlug(slug)` | service → cached handle | | Battle pass | `client.battlePass` | plain service (no live sync) | | Quests | `client.quests` | plain service (no live sync) | | Scenario effects | `client.effects.on*` | event subscriptions | ## Observable domains — the shared pattern `player`, `catalog`, `inventory`, `remoteConfig`, `storage`, `projectStorage`, and `stores` all extend `SyncedState`: - `.data: T | undefined`, `.status: 'idle' | 'loading' | 'ready' | 'error'`, `.error?: Error` - `onChange(cb: (snapshot: SyncedSnapshot) => void): () => void` — fires immediately with the current snapshot; maps onto React `useSyncExternalStore` - `load(): Promise` — deduplicated, no-op when ready - `reload(): Promise` — forced refetch `remoteConfig`, `player`, `stores`, and `catalog` are warmed once at login; `inventory`, `storage`, and `projectStorage` load on first use. All observable domains are then kept fresh by a revision poll every 30 s (±20% jitter); polling pauses while the tab is hidden. Mutations (purchases, storage writes, scenario callbacks) invalidate affected domains immediately. Call `reload()` when you need a freshness guarantee. `leaderboards`, `battlePass`, and `quests` are NOT observable — refetch explicitly after mutations. ## Errors All SDK errors extend `RudderError` (optional machine-readable `code`): - `RudderNetworkError` — fetch failed / timeout (`error.cause` holds the original) - `RudderHttpError` — non-2xx, carries `status`, `statusText`, `body`, `code` - `RudderAuthError extends RudderHttpError` — 401 after failed refresh; tokens already cleared, `signed-out` already emitted - `RudderError` with `code: 'sdk/invalid-options'` (`SDK_ERROR_INVALID_OPTIONS`) — constructor validation Server error codes (`RudderErrorCodes`, from `src/generated/errors.ts`): `early_completion`, `forbidden`, `level_not_reached`, `node_not_active`, `objectives_incomplete`, `run_expired`, `run_not_active`, `scenario_not_active`, `unknown_run`. Compare with `error.code === RudderErrorCodes.runExpired`. ## Reference files - [reference/auth.md](reference/auth.md) — login flows, options, token store, session lifecycle - [reference/player.md](reference/player.md) — profile + wallets (`PlayerProfile`, `Wallet`) - [reference/inventory.md](reference/inventory.md) — inventory domain, merged `InventoryItem`, catalog - [reference/stores.md](reference/stores.md) — `ShopHandle`/`OfferHandle`, purchases, idempotency - [reference/remote-config.md](reference/remote-config.md) — typed `get()`, value types, overrides - [reference/storage.md](reference/storage.md) — player + project storage, limits - [reference/leaderboards.md](reference/leaderboards.md) — handles, submit, list - [reference/quests.md](reference/quests.md) — list/claim/reportProgress, `QuestMetrics` - [reference/battlepass.md](reference/battlepass.md) — progress, XP, claims, premium - [reference/scenarios.md](reference/scenarios.md) — effects, scenario runtime, wait/quest/battlepass nodes