158 lines
6.3 KiB
TypeScript
158 lines
6.3 KiB
TypeScript
import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
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import { RudderClient } from '../../src/client/RudderClient.js';
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import { createFakeTokenStore } from '../helpers/FakeTokenStore.js';
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import { createFakeGateway, type FakeGateway } from '../helpers/fakeGateway.js';
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import { stubDeterministicUuid } from '../helpers/memoryPlanStore.js';
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import { plan } from '../helpers/plan.js';
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import type { NotificationEffect, StoreOfferEffect } from '../../src/index.js';
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const MINUTE = 60_000;
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function makeClient(): RudderClient {
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return new RudderClient({
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baseUrl: 'https://api.test.rudder.build',
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projectKey: 'test-project',
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tokenStore: createFakeTokenStore(),
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runtime: { planStateStore: null }, // exercised separately in the persistence test
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});
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}
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/**
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* The offer scenario both branches share:
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*
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* login → wait 1m → offer ──onDecline──→ wait 1m → "still available"
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* └─onPurchase─→ "thanks for your purchase"
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*/
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function offerScenario() {
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return plan('offer_flow')
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.node('wait_intro', 'wait', { duration: 1, unit: 'minutes' })
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.node('offer', 'store', { storeSlug: 'starter', offerId: 'pack_1', message: 'Limited starter pack!' })
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.node('wait_reminder', 'wait', { duration: 1, unit: 'minutes' })
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.node('reminder', 'notification', { message: 'Your offer is still available!' })
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.node('thanks', 'notification', { message: 'Thanks for your purchase!' })
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.edge('wait_intro', 'onComplete', 'offer')
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.edge('offer', 'onDecline', 'wait_reminder')
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.edge('wait_reminder', 'onComplete', 'reminder')
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.edge('offer', 'onPurchase', 'thanks')
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.build();
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}
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describe('E2E: player offer journey', () => {
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let gateway: FakeGateway;
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let client: RudderClient;
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beforeEach(() => {
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stubDeterministicUuid();
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vi.useFakeTimers();
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gateway = createFakeGateway({
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stores: [{
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slug: 'starter',
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name: 'Starter',
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offers: [{ id: 'pack_1', name: 'Starter Pack' }],
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}],
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});
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gateway.install();
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client = makeClient();
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});
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afterEach(() => {
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vi.useRealTimers();
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vi.unstubAllGlobals();
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});
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it('authenticates the device and persists tokens for later calls', async () => {
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const res = await client.auth.loginWithDevice({ region: 'eu', language: 'en' });
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expect(res.accessToken).toBeTruthy();
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expect(client.options.tokenStore.getAccessToken()).toBe(res.accessToken);
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// The login request carried the project key + a device id.
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const login = gateway.recorded.find((r) => r.path === '/sdk/v1/authorization/device');
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expect(login?.body).toMatchObject({ key: 'test-project', region: 'eu', language: 'en' });
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expect((login?.body as { deviceId?: string }).deviceId).toBeTruthy();
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// The post-login runtime trigger carries the bearer token.
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const trigger = gateway.recorded.find((r) => r.path === '/sdk/v1/scenarios/trigger');
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expect(trigger?.authToken).toBe(res.accessToken);
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});
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it('offer appears after 1 min, player declines, reminder fires 1 min later', async () => {
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gateway.onEvent('player_login', offerScenario());
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const notifications: NotificationEffect[] = [];
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let offer: StoreOfferEffect | undefined;
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client.effects.onStoreOffer((effect) => { offer = effect; });
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client.effects.onNotification((effect) => { notifications.push(effect); });
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await client.auth.loginWithDevice();
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// Immediately after login the player is just waiting — no offer yet.
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expect(offer).toBeUndefined();
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// The offer must NOT appear before the full minute has elapsed...
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await vi.advanceTimersByTimeAsync(MINUTE - 1_000);
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expect(offer).toBeUndefined();
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// ...and surfaces exactly when the minute is up.
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await vi.advanceTimersByTimeAsync(1_000);
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await vi.waitFor(() => expect(offer).toBeDefined());
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expect(offer!.message).toBe('Limited starter pack!');
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// Player declines → the DAG moves to the reminder wait, no notification yet.
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await offer!.dismiss();
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expect(notifications).toHaveLength(0);
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// The reminder also honours the full minute, not a moment sooner.
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await vi.advanceTimersByTimeAsync(MINUTE - 1_000);
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expect(notifications).toHaveLength(0);
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await vi.advanceTimersByTimeAsync(1_000);
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expect(notifications).toHaveLength(1);
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expect(notifications[0].message).toBe('Your offer is still available!');
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});
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it('offer appears, player buys → "thanks" branch, and the purchase transacts', async () => {
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gateway.onEvent('player_login', offerScenario());
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let offer: StoreOfferEffect | undefined;
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const notifications: NotificationEffect[] = [];
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client.effects.onStoreOffer((effect) => { offer = effect; });
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client.effects.onNotification((effect) => { notifications.push(effect); });
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const accessToken = (await client.auth.loginWithDevice()).accessToken;
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await vi.advanceTimersByTimeAsync(MINUTE);
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await vi.waitFor(() => expect(offer).toBeDefined());
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// The game buys a selected offer; the session advances only after success.
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const selectedOffer = offer!.offers[0];
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const purchase = await offer!.buy(selectedOffer, { idempotencyKey: 'idem-key-123' });
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expect(purchase.success).toBe(true);
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// The purchase hit the gateway with idempotency key + bearer token.
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expect(gateway.purchases).toEqual([
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{ storeSlug: 'starter', offerId: 'pack_1', idempotencyKey: 'idem-key-123', authToken: accessToken },
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]);
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// The scenario took the onPurchase branch → "thanks", and the run finished.
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expect(notifications).toHaveLength(1);
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expect(notifications[0].message).toBe('Thanks for your purchase!');
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});
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it('declining does NOT take the purchase branch (handles are isolated)', async () => {
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gateway.onEvent('player_login', offerScenario());
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const messages: string[] = [];
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let offer: StoreOfferEffect | undefined;
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client.effects.onStoreOffer((effect) => { offer = effect; });
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client.effects.onNotification((effect) => { messages.push(effect.message); });
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await client.auth.loginWithDevice();
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await vi.advanceTimersByTimeAsync(MINUTE);
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await vi.waitFor(() => expect(offer).toBeDefined());
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await offer!.dismiss();
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await vi.advanceTimersByTimeAsync(MINUTE);
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expect(messages).toEqual(['Your offer is still available!']);
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expect(messages).not.toContain('Thanks for your purchase!');
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expect(gateway.purchases).toHaveLength(0);
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});
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});
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