1.5 KiB
1.5 KiB
Player profile + wallets — client.player
PlayerDomain (source: src/domains/PlayerDomain.ts) — the observable player
profile: identity plus currency wallets. Synced under revision key profile.
There is no separate wallet service in this SDK. Wallet balances are read from the profile and are credited/debited server-side (purchases, quest/battle pass rewards, scenario nodes).
Surface
client.player is a SyncedState<PlayerProfile>:
client.player.data // PlayerProfile | undefined
client.player.status // 'idle' | 'loading' | 'ready' | 'error'
client.player.onChange((snapshot) => { /* fires immediately */ });
await client.player.load();
await client.player.reload(); // force refetch
Types
interface PlayerProfile {
player?: Player;
wallets?: Wallet[];
}
interface Player {
createdAt?: string;
id?: string;
language?: string;
nickname?: string;
projectId?: string;
region?: string;
}
interface Wallet {
balance?: number;
currency?: string; // currency code configured in the dashboard
}
Behavior notes
- Warmed automatically at login (one of the four parallel warm loads).
- Invalidated (refetched) after every successful store purchase and after scenario server callbacks — subscribers see fresh balances without waiting for the revision poll.
- All fields are optional on the wire (
?); code defensively. - React:
useSyncExternalStoremaps directly ontoonChange(see the SDK README "React recipe").