21 lines
1.1 KiB
Markdown
21 lines
1.1 KiB
Markdown
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# Rudder feature samples
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Small scenes that show one Rudder API each. Open a scene, assign a
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`RudderConfiguration` if the field is empty, press Play.
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| Scene | Shows |
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| --- | --- |
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| `Authentication/Authentication.unity` | `Rudder.Initialize`, `Auth.LoginWithDeviceAsync`, `Player.GetProfileAsync`, `Auth.Logout` |
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| `RemoteConfig/RemoteConfig.unity` | `RemoteConfig.LoadAsync`, `Get(key, fallback)` |
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| `Storage/Storage.unity` | `Storage.GetAsync`, `SaveAsync`, `DeleteAsync` |
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| `StoreInventory/StoreInventory.unity` | `Stores.ListAsync`, `PurchaseAsync`, `Inventory.GetAsync` |
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| `Leaderboards/Leaderboards.unity` | `Leaderboards.FindBySlug`, `SubmitAsync`, `ListAsync` |
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| `Scenarios/Scenarios.unity` | `Scenario.TriggerAsync` and `Effects.OnNotification` / `Effects.OnStoreOffer` / … |
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Each scene has a `Rudder` component using `Assets/LiveOpsLocal.asset`.
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Login uses the device id owned by the SDK (PlayerPrefs).
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Stage data that makes the later scenes interesting is listed in the project
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README (store `cozy-camp-shop`, leaderboard `cozy-collector-score`, scenario
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events `player_login` / `demo_round_finished`).
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