78 lines
2.6 KiB
Markdown
78 lines
2.6 KiB
Markdown
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# Rudder SDK for Unity
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LiveOps SDK for Unity: device auth, player profile, remote config, stores,
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inventory, leaderboards, battle pass, quests, storage, scenarios and realtime.
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The package wraps `Rudder.Core.dll` (the .NET SDK) with Unity adapters:
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`UnityWebRequest` transport, `PlayerPrefs` token storage, websocket realtime.
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## Installation
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The package is published to the Rudder scoped registry. Add the registry to
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your project's `Packages/manifest.json`:
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```json
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{
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"scopedRegistries": [
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{
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"name": "Rudder",
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"url": "https://hub.rudder.build/api/packages/rudder/npm/",
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"scopes": ["rudder"]
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}
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],
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"dependencies": {
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"rudder.sdk": "0.2.0",
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"com.unity.nuget.newtonsoft-json": "3.2.2"
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}
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}
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```
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`com.unity.nuget.newtonsoft-json` is required — `Rudder.Core` serializes with
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Newtonsoft.Json and the package does not bundle the DLL.
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## Quickstart
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Create a configuration asset via `Assets > Create > Rudder > Configuration`,
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set `ProjectKey`, `BaseUrl` and `RealtimeUrl`, then initialize once at
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startup:
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```csharp
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using RudderSdk.Unity;
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Rudder.Initialize(configuration); // or add the Rudder component to a scene
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var client = await Rudder.Ready; // faults if initialization failed
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var session = await client.Auth.LoginWithDeviceAsync("global", "en", nickname: "Player");
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var configs = await client.RemoteConfig.LoadAsync();
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var stores = await client.Stores.ListAsync();
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```
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All features hang off the client: `Auth`, `Player`, `BattlePass`, `Quests`,
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`Stores`, `Inventory`, `Leaderboards`, `RemoteConfig`, `Scenario`, `Storage`,
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`Ugc`, `Realtime`.
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```csharp
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client.Scenario.OnStoreOffer += session => { /* show offer UI */ };
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await client.Scenario.TriggerAsync("player_login");
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var purchase = await client.Stores.PurchaseAsync("cozy-camp-shop", "moonberry-boost");
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var leaderboard = client.Leaderboards.FindBySlug("cozy-collector-score");
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await leaderboard.SubmitAsync(score);
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var top = await leaderboard.ListAsync(10);
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```
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## Lifecycle
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- `Rudder.State` — `NotInitialized` / `Initializing` / `Ready` / `Failed`.
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- `Rudder.LastError` — the initialization error when `State` is `Failed`.
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- `Rudder.Client` — the initialized `RudderClient`; throws until `Ready`.
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- `Rudder.Ready` — task that completes with the client or the initialization
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error; `Rudder.Initialized` is the event-flavored sugar over it.
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- HTTP timeout defaults to 10 seconds, configurable per
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`RudderConfiguration.TimeoutSeconds`.
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Errors surface as `RudderApiException` subclasses from `RudderSdk.Core`:
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`RudderAuthException` (401, session over), `RudderNotFoundException` (404),
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`RudderRateLimitException` (429) and `RudderNetworkException` (no response).
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