Server-side scenario execution: new Rudder.Core.dll, realtime/planstore glue removed

- Rudder.Core.dll rebuilt from csharp-sdk effects rewrite (96,768 bytes)
- Realtime/ adapters, UnityRealtimeTransportFactory, UnityPlanStateStore,
  UnityPlanScheduler, WebGL jslib and RealtimeUrl config deleted (with .meta)
- Scenarios sample rewired to client.Effects; samples login path updated
- AGENTS.md/README/CHANGELOG/package docs + agent skill updated; realtime.md skill doc removed
This commit is contained in:
edmand46
2026-09-04 14:23:38 +03:00
parent 22805173eb
commit 6d115f158e
71 changed files with 3338 additions and 1034 deletions
@@ -11,16 +11,12 @@ namespace RudderSdk.Unity
var clientOptions = new RudderClientOptions
{
BaseUrl = options.BaseUrl,
RealtimeUrl = options.RealtimeUrl,
ProjectKey = options.ProjectKey,
Logger = new UnityLoggerAdapter(options.LoggerSink ?? new UnityDebugLoggerSink()),
Transport = new UnityTransportAdapter(options.BaseUrl, executor),
TokenStore = new UnityTokenStoreAdapter(options.KeyValueStore),
DeviceIdProvider = new UnityDeviceIdProvider(),
Clock = new UnityClock(),
PlanStateStore = new UnityPlanStateStore(options.KeyValueStore),
Scheduler = new UnityPlanScheduler(),
RealtimeTransportFactory = new UnityRealtimeTransportFactory()
Clock = new UnityClock()
};
return new RudderClient(clientOptions);