Server-side scenario execution: new Rudder.Core.dll, realtime/planstore glue removed
- Rudder.Core.dll rebuilt from csharp-sdk effects rewrite (96,768 bytes) - Realtime/ adapters, UnityRealtimeTransportFactory, UnityPlanStateStore, UnityPlanScheduler, WebGL jslib and RealtimeUrl config deleted (with .meta) - Scenarios sample rewired to client.Effects; samples login path updated - AGENTS.md/README/CHANGELOG/package docs + agent skill updated; realtime.md skill doc removed
This commit is contained in:
@@ -11,16 +11,12 @@ namespace RudderSdk.Unity
|
||||
var clientOptions = new RudderClientOptions
|
||||
{
|
||||
BaseUrl = options.BaseUrl,
|
||||
RealtimeUrl = options.RealtimeUrl,
|
||||
ProjectKey = options.ProjectKey,
|
||||
Logger = new UnityLoggerAdapter(options.LoggerSink ?? new UnityDebugLoggerSink()),
|
||||
Transport = new UnityTransportAdapter(options.BaseUrl, executor),
|
||||
TokenStore = new UnityTokenStoreAdapter(options.KeyValueStore),
|
||||
DeviceIdProvider = new UnityDeviceIdProvider(),
|
||||
Clock = new UnityClock(),
|
||||
PlanStateStore = new UnityPlanStateStore(options.KeyValueStore),
|
||||
Scheduler = new UnityPlanScheduler(),
|
||||
RealtimeTransportFactory = new UnityRealtimeTransportFactory()
|
||||
Clock = new UnityClock()
|
||||
};
|
||||
|
||||
return new RudderClient(clientOptions);
|
||||
|
||||
Reference in New Issue
Block a user