Server-side scenario execution: new Rudder.Core.dll, realtime/planstore glue removed

- Rudder.Core.dll rebuilt from csharp-sdk effects rewrite (96,768 bytes)
- Realtime/ adapters, UnityRealtimeTransportFactory, UnityPlanStateStore,
  UnityPlanScheduler, WebGL jslib and RealtimeUrl config deleted (with .meta)
- Scenarios sample rewired to client.Effects; samples login path updated
- AGENTS.md/README/CHANGELOG/package docs + agent skill updated; realtime.md skill doc removed
This commit is contained in:
edmand46
2026-09-04 14:23:38 +03:00
parent 22805173eb
commit 6d115f158e
71 changed files with 3338 additions and 1034 deletions
@@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using RudderSdk.Core.Models.Stores;
using UnityEngine;
using RudderSdk.Unity;
namespace RudderSdk.Unity.Samples
{
public class StoreInventorySample : MonoBehaviour
{
[SerializeField] string nickname = "Player";
[SerializeField] string region = "global";
[SerializeField] string language = "en";
readonly SamplePage _page = new SamplePage(
"Store & Inventory",
"List store offers, purchase one, then refresh wallets and inventory.");
IReadOnlyList<Store> _stores = Array.Empty<Store>();
void Start()
{
_page.Run(this, async () =>
{
await Rudder.Initialize().Auth.LoginWithDeviceAsync(region, language, nickname);
_page.Log("Signed in");
await LoadCatalog();
await LoadInventory();
});
}
void OnGUI()
{
_page.Draw(() =>
{
GUILayout.BeginHorizontal();
if (_page.Button("Refresh catalog"))
_page.Run(this, LoadCatalog);
if (_page.Button("Refresh inventory"))
_page.Run(this, LoadInventory);
GUILayout.EndHorizontal();
foreach (var store in _stores)
{
GUILayout.Space(6f);
_page.Label(store.Name + " (" + store.Slug + ")");
if (store.Offers == null || store.Offers.Count == 0)
{
_page.Label(" no offers");
continue;
}
foreach (var offer in store.Offers)
{
var slug = store.Slug;
var offerId = offer.Id;
var name = string.IsNullOrEmpty(offer.Name) ? offer.Id : offer.Name;
var price = offer.Price == null ? "free" : offer.Price.Amount + " " + offer.Price.Currency;
if (_page.Button("Buy " + name + " — " + price))
_page.Run(this, () => Buy(slug, offerId, name));
}
}
});
}
async Task LoadCatalog()
{
var client = Rudder.Initialize();
_page.Log("Stores.ListAsync()");
var stores = await client.Stores.ListAsync();
_stores = stores ?? Array.Empty<Store>();
_page.SetStatus(_stores.Count == 0 ? "No stores" : "Loaded " + _stores.Count + " store(s)");
}
async Task Buy(string storeSlug, string offerId, string name)
{
var client = Rudder.Initialize();
_page.Log("Stores.PurchaseAsync(" + storeSlug + ", " + offerId + ")");
var response = await client.Stores.PurchaseAsync(storeSlug, offerId);
if (response != null && response.Success != true)
throw new InvalidOperationException(response.Error ?? "Purchase rejected");
_page.SetStatus("Purchased " + name);
await LoadInventory();
}
async Task LoadInventory()
{
var client = Rudder.Initialize();
_page.Log("Inventory.GetAsync() / Player.GetProfileAsync()");
var items = await client.Inventory.GetAsync();
var profile = await client.Player.GetProfileAsync();
var text = new StringBuilder();
text.Append("Wallets:");
if (profile?.Wallets == null || profile.Wallets.Count == 0)
{
text.Append(" none");
}
else
{
foreach (var wallet in profile.Wallets)
text.Append("\n " + wallet.Balance + " " + wallet.Currency);
}
text.Append("\n\nInventory:");
if (items == null || items.Count == 0)
{
text.Append(" empty");
}
else
{
foreach (var item in items)
{
var name = string.IsNullOrEmpty(item.NameOverride) ? item.Slug : item.NameOverride;
text.Append("\n " + name + " × " + item.Amount);
}
}
_page.SetOutput(text.ToString());
}
}
}