Server-side scenario execution: new Rudder.Core.dll, realtime/planstore glue removed
- Rudder.Core.dll rebuilt from csharp-sdk effects rewrite (96,768 bytes) - Realtime/ adapters, UnityRealtimeTransportFactory, UnityPlanStateStore, UnityPlanScheduler, WebGL jslib and RealtimeUrl config deleted (with .meta) - Scenarios sample rewired to client.Effects; samples login path updated - AGENTS.md/README/CHANGELOG/package docs + agent skill updated; realtime.md skill doc removed
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@@ -1,8 +1,8 @@
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{
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"name": "rudder.sdk",
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"version": "0.3.0",
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"version": "0.4.0",
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"displayName": "Rudder SDK",
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"description": "LiveOps SDK for Unity — player auth, remote config, stores, inventory, leaderboards, scenarios, realtime.",
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"description": "LiveOps SDK for Unity — player auth, remote config, stores, inventory, leaderboards, scenarios.",
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"unity": "6000.0",
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"author": {
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"name": "Rudder",
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@@ -15,5 +15,12 @@
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"documentationUrl": "https://app.rudder.build",
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"publishConfig": {
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"registry": "https://hub.rudder.build/api/packages/rudder/npm/"
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}
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},
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"samples": [
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{
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"displayName": "Feature Samples",
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"description": "Small scenes that show one Rudder API each: authentication, remote config, storage, stores and inventory, leaderboards, and scenarios.",
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"path": "Samples~"
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}
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]
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}
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