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using UnityEngine.UIElements;
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namespace LiveOpsExamples
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{
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public class LeaderboardRowView
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{
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private readonly Label rankLabel;
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private readonly Label playerLabel;
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private readonly Label scoreLabel;
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public LeaderboardRowView(VisualElement root)
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{
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rankLabel = root.Q<Label>("lb-rank");
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playerLabel = root.Q<Label>("lb-player");
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scoreLabel = root.Q<Label>("lb-score");
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}
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public void Set(int rank, string playerName, int score)
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{
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rankLabel.text = rank > 0 ? $"#{rank}" : "—";
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playerLabel.text = playerName;
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scoreLabel.text = score.ToString();
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}
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}
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}
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