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using UnityEngine;
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using UnityEngine.UIElements;
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namespace LiveOpsExamples
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{
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public class SetupOverlayPanel : MonoBehaviour
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{
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[SerializeField] private PanelRenderer panelRenderer;
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[SerializeField] private CozyCollectorController controller;
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private VisualElement _overlay;
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private Label _errorLabel;
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private void OnEnable()
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{
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panelRenderer.RegisterUIReloadCallback(OnUIReload);
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controller.PhaseChanged += ApplyVisibility;
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}
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private void OnDisable()
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{
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panelRenderer.UnregisterUIReloadCallback(OnUIReload);
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controller.PhaseChanged -= ApplyVisibility;
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}
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private void OnUIReload(PanelRenderer renderer, VisualElement root)
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{
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_overlay = root.Q<VisualElement>("setup-overlay");
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_errorLabel = root.Q<Label>("setup-error");
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ApplyVisibility();
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}
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private void Update()
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{
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_errorLabel.text = controller.SetupError;
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}
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private void ApplyVisibility()
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{
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_overlay.style.display = controller.Phase == CozyPhase.Setup ? DisplayStyle.Flex : DisplayStyle.None;
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}
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}
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}
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