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# Changelog
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## 0.2.0
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Breaking changes, following the Rudder.Core 0.2.0 rework:
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- `Rudder` moved into the `RudderSdk.Unity` namespace.
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- `Rudder` is now a thin facade: `Client`, `State` (`RudderState`),
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`LastError`, `Ready` and `Initialize(RudderConfiguration)`. The service
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shortcuts (`Rudder.Auth`, `Rudder.Stores`, ...) are gone — use
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`Rudder.Client.*`.
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- `Rudder.Initialize(configuration)` creates its own hidden GameObject when
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no scene component exists; statics reset on Enter Play Mode without domain
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reload, and realtime disconnects gracefully on quit.
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- `LiveOpsConfiguration` renamed to `RudderConfiguration`
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(`Create > Rudder > Configuration`), with tooltips, an empty-ProjectKey
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warning and a configurable `TimeoutSeconds` (default 10).
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- Core renames propagate: `client.Scenarios` → `client.Scenario`,
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`BattlepassService` → `BattlePassService`, `SendAsync` → `TriggerAsync`,
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`LoginViaDeviceAsync` → `LoginWithDeviceAsync(region, language, nickname?)`,
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`StoresService.BuyAsync` → `PurchaseAsync(slug, offerId, idempotencyKey?)`.
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- Scenario events reduced to the canonical set (`OnNotification`,
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`OnStoreOffer`, `OnLeaderboard`, `OnConfigChanged`, `OnWait`, `OnQuest`,
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`OnBattlePass`, `OnBattlePassLevel`, `OnScenarioCompleted`,
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`OnScenarioFailed`); legacy events and `*Session` renames applied.
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- Transport errors are now `RudderApiException` subclasses
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(`RudderAuthException`, `RudderNotFoundException`, `RudderRateLimitException`,
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`RudderNetworkException`); the bare `Exception` in the upload transport and
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the stringly `"network"` / `"http_error"` codes are gone.
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- `UnityWebRequestExecutor` / `UnityUploadTransport` wait via
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`UnityWebRequestAsyncOperation.completed` instead of busy-polling and apply
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a configurable `UnityWebRequest.timeout`.
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- `IRudderLogger` now reports a `RudderLogLevel`; `IUnityLoggerSink` mirrors
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it and `UnityDebugLoggerSink` maps levels to `Debug.Log*`.
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- Bundled plugins slimmed down: only `Rudder.Core.dll` ships. Newtonsoft.Json
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comes from `com.unity.nuget.newtonsoft-json`; `Tiny-JSON.dll` and the
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`System.*` facades were removed.
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## 0.1.0
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Initial UPM package: Rudder.Core wrapper with UnityWebRequest transport,
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PlayerPrefs storage, websocket realtime and the Cozy Collector demo.
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