Initial commit
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using UnityEngine;
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namespace RudderSdk.Unity
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{
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[CreateAssetMenu(menuName = "Rudder/Configuration", fileName = "RudderConfiguration")]
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public class RudderConfiguration : ScriptableObject
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{
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[Tooltip("Project key issued in the Rudder admin panel. Required.")]
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public string ProjectKey;
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[Tooltip("API base URL, e.g. https://api.rudder.build.")]
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public string BaseUrl = "http://localhost:8082";
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[Tooltip("Realtime websocket URL.")]
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public string RealtimeUrl = "ws://localhost:8090/api/realtime/ws";
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[Tooltip("HTTP request timeout in seconds.")]
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[Min(1)]
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public int TimeoutSeconds = 10;
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private void OnValidate()
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{
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if (string.IsNullOrEmpty(ProjectKey))
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{
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Debug.LogWarning(
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"[Rudder] ProjectKey is empty on " + name + ". The SDK cannot authenticate without it.",
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this);
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}
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}
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}
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}
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