using System;
using UnityEngine;
namespace LiveOpsExamples
{
///
/// A collectible snack. Bobs gently (sine, 0.08 world units amplitude, 650 ms
/// half-period — mirrors the Phaser yoyo tween) and raises
/// when the player overlaps its trigger, then destroys itself.
///
[RequireComponent(typeof(SpriteRenderer))]
public class Snack : MonoBehaviour
{
private const float BobAmplitude = 0.08f;
private const float BobHalfPeriodSeconds = 0.65f;
public SpriteRenderer Player { get; set; }
public event Action Collected;
private Vector3 _basePosition;
private float _elapsed;
private void Start()
{
_basePosition = transform.position;
}
private void Update()
{
_elapsed += Time.deltaTime;
var offset = Mathf.Sin(_elapsed * Mathf.PI / BobHalfPeriodSeconds) * BobAmplitude;
transform.position = _basePosition + new Vector3(0f, offset, 0f);
}
private void OnTriggerEnter2D(Collider2D other)
{
if (Player == null || other.gameObject != Player.gameObject)
return;
Collected?.Invoke(this);
Destroy(gameObject);
}
}
}